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  1. README.md +1 -1
  2. static/index.html +2 -2
README.md CHANGED
@@ -31,7 +31,7 @@ A real-time Pong game where frames are generated by a diffusion model trained wi
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  ## Technical Details
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- This demo uses a small transformer model trained with rectified flow matching to simulate Pong game frames conditioned on user inputs. The model generates 24×24 pixel frames in real-time using diffusion sampling with configurable steps.
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  ## Model Architecture
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  ## Technical Details
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+ This demo uses a small transformer model trained with rectified flow matching to simulate Pong game frames conditioned on user inputs. The model generates 24×24 pixel frames in real-time using diffusion sampling with configurable steps. Performance targets ~12 FPS with 4 diffusion steps on GPU hardware.
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  ## Model Architecture
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static/index.html CHANGED
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  <div id="waitingMessage" style="margin-top: 12px; padding: 8px; background: #333; border-radius: 4px; display: none; color: #ffa500;">
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  ⏳ Another player is currently using the stream. Please wait for them to finish.
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  </div>
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- <div>
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- This is the output of a small frame-autoregressive transformer trained with rectified flow matching to simulate pong frames conditioned on user inputs for the blue paddle. It should reach 12 FPS when using 4 steps for generation unless something else is running on my machine.
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  </div>
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  </div>
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  <div id="waitingMessage" style="margin-top: 12px; padding: 8px; background: #333; border-radius: 4px; display: none; color: #ffa500;">
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  ⏳ Another player is currently using the stream. Please wait for them to finish.
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  </div>
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+ <div style="margin-top: 12px; font-size: 14px; color: #aaa; line-height: 1.5;">
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+ This demo uses a small transformer model trained with rectified flow matching to simulate Pong game frames conditioned on user inputs. The model generates 24×24 pixel frames in real-time using diffusion sampling with configurable steps. Performance targets ~12 FPS with 4 diffusion steps on GPU hardware.
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  </div>
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  </div>
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