""" DungeonMaster AI - Game Package Game state management, context building, event logging, and adventure loading. This package provides: - GameState: Basic game state dataclass (Phase 1 stub) - GameStateManager: High-level state manager with MCP integration - StoryContextBuilder: LLM context construction - EventLogger: Session event logging - AdventureLoader: Pre-made adventure loading Models: - SessionEvent: Event log entry - Combatant: Combat participant - CombatState: Active combat state - CharacterSnapshot: Cached character data - NPCInfo: NPC information - SceneInfo: Location/scene data - GameSaveData: Serializable save file - AdventureData: Adventure module data """ # Original Phase 1 exports (preserved for compatibility) from .game_state import GameState, GameStateProtocol # New Pydantic models from .models import ( # Enums EventType, CombatantStatus, HPStatus, # Event models SessionEvent, # Combat models Combatant, CombatState, # Character models CharacterSnapshot, # NPC and Scene models NPCInfo, SceneInfo, # Save/Load models GameSaveData, # Adventure models AdventureMetadata, EncounterData, AdventureData, ) # Manager classes from .game_state_manager import GameStateManager from .story_context import StoryContextBuilder from .event_logger import EventLogger from .adventure_loader import AdventureLoader __all__ = [ # Original (Phase 1) "GameState", "GameStateProtocol", # Enums "EventType", "CombatantStatus", "HPStatus", # Event models "SessionEvent", # Combat models "Combatant", "CombatState", # Character models "CharacterSnapshot", # NPC and Scene models "NPCInfo", "SceneInfo", # Save/Load models "GameSaveData", # Adventure models "AdventureMetadata", "EncounterData", "AdventureData", # Manager classes "GameStateManager", "StoryContextBuilder", "EventLogger", "AdventureLoader", ]