File size: 19,856 Bytes
f8ba6bf
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
"""
DungeonMaster AI - Event Logger

Logs game events for context building and session history.
Syncs events to MCP session manager asynchronously.
"""

from __future__ import annotations

import asyncio
import logging
import uuid
from datetime import datetime
from typing import TYPE_CHECKING

from .models import EventType, SessionEvent

if TYPE_CHECKING:
    from src.mcp_integration.toolkit_client import TTRPGToolkitClient

logger = logging.getLogger(__name__)


# Map EventType to MCP session manager event types
MCP_EVENT_TYPE_MAP: dict[EventType, str] = {
    EventType.ROLL: "combat",
    EventType.COMBAT_START: "combat",
    EventType.COMBAT_END: "combat",
    EventType.COMBAT_ACTION: "combat",
    EventType.DAMAGE: "combat",
    EventType.HEALING: "combat",
    EventType.MOVEMENT: "discovery",
    EventType.DIALOGUE: "roleplay",
    EventType.DISCOVERY: "discovery",
    EventType.ITEM_ACQUIRED: "loot",
    EventType.REST: "rest",
    EventType.LEVEL_UP: "level_up",
    EventType.DEATH: "death",
    EventType.STORY_FLAG: "note",
    EventType.SYSTEM: "note",
}


class EventLogger:
    """
    Logs and manages game session events.

    Provides type-specific logging methods and syncs events to MCP.
    Events are stored locally and optionally synced to the MCP
    session manager for persistent history.
    """

    def __init__(
        self,
        toolkit_client: TTRPGToolkitClient | None = None,
        max_events: int = 100,
    ) -> None:
        """
        Initialize the event logger.

        Args:
            toolkit_client: Optional MCP toolkit client for syncing
            max_events: Maximum events to keep in memory
        """
        self._toolkit_client = toolkit_client
        self._max_events = max_events
        self._events: list[SessionEvent] = []
        self._current_turn = 0
        self._mcp_session_id: str | None = None

    def set_toolkit_client(self, client: TTRPGToolkitClient | None) -> None:
        """Set or update the toolkit client."""
        self._toolkit_client = client

    def set_mcp_session_id(self, session_id: str | None) -> None:
        """Set the MCP session ID for syncing."""
        self._mcp_session_id = session_id

    def set_current_turn(self, turn: int) -> None:
        """Update the current turn number."""
        self._current_turn = turn

    @property
    def events(self) -> list[SessionEvent]:
        """Get all logged events."""
        return self._events.copy()

    # =========================================================================
    # Core Logging
    # =========================================================================

    def _create_event(
        self,
        event_type: EventType,
        description: str,
        data: dict[str, object] | None = None,
        is_significant: bool = False,
    ) -> SessionEvent:
        """
        Create and store a new event.

        Args:
            event_type: Type of event
            description: Human-readable description
            data: Event-specific data
            is_significant: Whether event is significant for context

        Returns:
            The created SessionEvent
        """
        event = SessionEvent(
            event_id=str(uuid.uuid4()),
            event_type=event_type,
            description=description,
            data=data or {},
            timestamp=datetime.now(),
            turn=self._current_turn,
            is_significant=is_significant,
        )

        self._events.append(event)

        # Trim to max size
        if len(self._events) > self._max_events:
            self._events = self._events[-self._max_events :]

        # Fire-and-forget sync to MCP
        self._sync_to_mcp(event)

        return event

    def _sync_to_mcp(self, event: SessionEvent) -> None:
        """
        Sync an event to MCP session manager (fire-and-forget).

        Args:
            event: Event to sync
        """
        if not self._toolkit_client or not self._mcp_session_id:
            return

        try:
            # Check if we're in an async context
            loop = asyncio.get_running_loop()
            # Create task for async sync
            loop.create_task(self._async_sync_event(event))
        except RuntimeError:
            # Not in async context, skip sync
            logger.debug("Not in async context, skipping MCP event sync")

    async def _async_sync_event(self, event: SessionEvent) -> None:
        """
        Async helper to sync event to MCP.

        Args:
            event: Event to sync
        """
        if not self._toolkit_client:
            return

        try:
            mcp_event_type = MCP_EVENT_TYPE_MAP.get(event.event_type, "note")

            await self._toolkit_client.call_tool(
                "mcp_log_event",
                {
                    "event_type": mcp_event_type,
                    "description": event.description,
                    "important": event.is_significant,
                },
            )
        except Exception as e:
            # Silent failure - don't block gameplay for sync failures
            logger.debug(f"Failed to sync event to MCP: {e}")

    # =========================================================================
    # Type-Specific Logging Methods
    # =========================================================================

    def log_roll(
        self,
        notation: str,
        total: int,
        roll_type: str = "standard",
        is_critical: bool = False,
        is_fumble: bool = False,
        character_name: str | None = None,
    ) -> SessionEvent:
        """
        Log a dice roll event.

        Args:
            notation: Dice notation (e.g., "1d20+5")
            total: Roll total
            roll_type: Type of roll (attack, save, check, etc.)
            is_critical: Whether this is a natural 20
            is_fumble: Whether this is a natural 1
            character_name: Name of character rolling

        Returns:
            Created SessionEvent
        """
        actor = character_name or "Unknown"

        # Build description
        if is_critical:
            desc = f"{actor} rolled {notation}: {total} - CRITICAL!"
        elif is_fumble:
            desc = f"{actor} rolled {notation}: {total} - Fumble!"
        else:
            desc = f"{actor} rolled {notation}: {total}"

        if roll_type != "standard":
            desc += f" ({roll_type})"

        return self._create_event(
            event_type=EventType.ROLL,
            description=desc,
            data={
                "notation": notation,
                "total": total,
                "roll_type": roll_type,
                "is_critical": is_critical,
                "is_fumble": is_fumble,
                "character": character_name,
            },
            is_significant=is_critical or is_fumble,
        )

    def log_combat_action(
        self,
        actor: str,
        action: str,
        target: str | None = None,
        damage: int | None = None,
        hit: bool | None = None,
    ) -> SessionEvent:
        """
        Log a combat action event.

        Args:
            actor: Who performed the action
            action: What action was taken (attack, cast, etc.)
            target: Target of the action
            damage: Damage dealt if applicable
            hit: Whether attack hit if applicable

        Returns:
            Created SessionEvent
        """
        parts = [f"{actor} {action}"]

        if target:
            parts.append(f"targeting {target}")

        if hit is not None:
            if hit:
                parts.append("- Hit!")
                if damage:
                    parts.append(f"for {damage} damage")
            else:
                parts.append("- Miss!")

        desc = " ".join(parts)

        return self._create_event(
            event_type=EventType.COMBAT_ACTION,
            description=desc,
            data={
                "actor": actor,
                "action": action,
                "target": target,
                "damage": damage,
                "hit": hit,
            },
            is_significant=damage is not None and damage >= 10,
        )

    def log_damage(
        self,
        character_name: str,
        amount: int,
        damage_type: str = "untyped",
        source: str = "unknown",
        is_lethal: bool = False,
    ) -> SessionEvent:
        """
        Log a damage event.

        Args:
            character_name: Who took damage
            amount: Amount of damage
            damage_type: Type of damage
            source: Source of damage
            is_lethal: Whether damage was lethal

        Returns:
            Created SessionEvent
        """
        if is_lethal:
            desc = f"{character_name} took {amount} {damage_type} damage from {source} and fell unconscious!"
        else:
            desc = f"{character_name} took {amount} {damage_type} damage from {source}"

        return self._create_event(
            event_type=EventType.DAMAGE,
            description=desc,
            data={
                "character": character_name,
                "amount": amount,
                "damage_type": damage_type,
                "source": source,
                "is_lethal": is_lethal,
            },
            is_significant=is_lethal or amount >= 10,
        )

    def log_healing(
        self,
        character_name: str,
        amount: int,
        source: str = "unknown",
    ) -> SessionEvent:
        """
        Log a healing event.

        Args:
            character_name: Who was healed
            amount: Amount of healing
            source: Source of healing

        Returns:
            Created SessionEvent
        """
        desc = f"{character_name} healed {amount} HP from {source}"

        return self._create_event(
            event_type=EventType.HEALING,
            description=desc,
            data={
                "character": character_name,
                "amount": amount,
                "source": source,
            },
            is_significant=amount >= 10,
        )

    def log_dialogue(
        self,
        speaker: str,
        summary: str,
        is_npc: bool = True,
    ) -> SessionEvent:
        """
        Log a dialogue event.

        Args:
            speaker: Who is speaking
            summary: Summary of what was said
            is_npc: Whether speaker is an NPC

        Returns:
            Created SessionEvent
        """
        desc = f'{speaker}: "{summary}"'

        return self._create_event(
            event_type=EventType.DIALOGUE,
            description=desc,
            data={
                "speaker": speaker,
                "summary": summary,
                "is_npc": is_npc,
            },
            is_significant=False,
        )

    def log_discovery(
        self,
        what: str,
        details: str = "",
        character_name: str | None = None,
    ) -> SessionEvent:
        """
        Log a discovery event.

        Args:
            what: What was discovered
            details: Additional details
            character_name: Who made the discovery

        Returns:
            Created SessionEvent
        """
        actor = character_name or "The party"

        if details:
            desc = f"{actor} discovered: {what} - {details}"
        else:
            desc = f"{actor} discovered: {what}"

        return self._create_event(
            event_type=EventType.DISCOVERY,
            description=desc,
            data={
                "what": what,
                "details": details,
                "character": character_name,
            },
            is_significant=True,  # Discoveries are always significant
        )

    def log_movement(
        self,
        from_location: str,
        to_location: str,
    ) -> SessionEvent:
        """
        Log a movement/location change event.

        Args:
            from_location: Previous location
            to_location: New location

        Returns:
            Created SessionEvent
        """
        desc = f"Moved from {from_location} to {to_location}"

        return self._create_event(
            event_type=EventType.MOVEMENT,
            description=desc,
            data={
                "from": from_location,
                "to": to_location,
            },
            is_significant=True,  # Location changes are significant
        )

    def log_combat_start(
        self,
        description: str,
        combatants: list[str] | None = None,
    ) -> SessionEvent:
        """
        Log combat starting.

        Args:
            description: Description of combat start
            combatants: List of combatant names

        Returns:
            Created SessionEvent
        """
        return self._create_event(
            event_type=EventType.COMBAT_START,
            description=f"Combat began: {description}",
            data={
                "combatants": combatants or [],
            },
            is_significant=True,
        )

    def log_combat_end(
        self,
        outcome: str = "victory",
        description: str = "",
    ) -> SessionEvent:
        """
        Log combat ending.

        Args:
            outcome: Combat outcome (victory, defeat, fled)
            description: Additional description

        Returns:
            Created SessionEvent
        """
        desc = f"Combat ended: {outcome}"
        if description:
            desc += f" - {description}"

        return self._create_event(
            event_type=EventType.COMBAT_END,
            description=desc,
            data={
                "outcome": outcome,
            },
            is_significant=True,
        )

    def log_item_acquired(
        self,
        item_name: str,
        character_name: str | None = None,
        quantity: int = 1,
    ) -> SessionEvent:
        """
        Log acquiring an item.

        Args:
            item_name: Name of item
            character_name: Who got the item
            quantity: Number of items

        Returns:
            Created SessionEvent
        """
        actor = character_name or "The party"

        if quantity > 1:
            desc = f"{actor} acquired {quantity}x {item_name}"
        else:
            desc = f"{actor} acquired {item_name}"

        return self._create_event(
            event_type=EventType.ITEM_ACQUIRED,
            description=desc,
            data={
                "item": item_name,
                "character": character_name,
                "quantity": quantity,
            },
            is_significant=True,
        )

    def log_rest(
        self,
        rest_type: str,
        character_name: str | None = None,
        hp_recovered: int = 0,
    ) -> SessionEvent:
        """
        Log a rest event.

        Args:
            rest_type: Type of rest (short, long)
            character_name: Who rested
            hp_recovered: HP recovered if applicable

        Returns:
            Created SessionEvent
        """
        actor = character_name or "The party"
        desc = f"{actor} took a {rest_type} rest"

        if hp_recovered > 0:
            desc += f" and recovered {hp_recovered} HP"

        return self._create_event(
            event_type=EventType.REST,
            description=desc,
            data={
                "rest_type": rest_type,
                "character": character_name,
                "hp_recovered": hp_recovered,
            },
            is_significant=True,
        )

    def log_death(
        self,
        character_name: str,
        cause: str = "unknown",
    ) -> SessionEvent:
        """
        Log a character death.

        Args:
            character_name: Who died
            cause: Cause of death

        Returns:
            Created SessionEvent
        """
        return self._create_event(
            event_type=EventType.DEATH,
            description=f"{character_name} has fallen! Cause: {cause}",
            data={
                "character": character_name,
                "cause": cause,
            },
            is_significant=True,  # Deaths are always significant
        )

    def log_level_up(
        self,
        character_name: str,
        new_level: int,
    ) -> SessionEvent:
        """
        Log a level up.

        Args:
            character_name: Who leveled up
            new_level: New level

        Returns:
            Created SessionEvent
        """
        return self._create_event(
            event_type=EventType.LEVEL_UP,
            description=f"{character_name} reached level {new_level}!",
            data={
                "character": character_name,
                "level": new_level,
            },
            is_significant=True,
        )

    def log_story_flag(
        self,
        flag: str,
        value: object,
        description: str = "",
    ) -> SessionEvent:
        """
        Log a story flag change.

        Args:
            flag: Flag name
            value: New value
            description: Optional description

        Returns:
            Created SessionEvent
        """
        desc = description or f"Story progress: {flag}"

        return self._create_event(
            event_type=EventType.STORY_FLAG,
            description=desc,
            data={
                "flag": flag,
                "value": value,
            },
            is_significant=True,
        )

    def log_system(
        self,
        message: str,
        data: dict[str, object] | None = None,
    ) -> SessionEvent:
        """
        Log a system event.

        Args:
            message: System message
            data: Optional data

        Returns:
            Created SessionEvent
        """
        return self._create_event(
            event_type=EventType.SYSTEM,
            description=message,
            data=data or {},
            is_significant=False,
        )

    # =========================================================================
    # Retrieval Methods
    # =========================================================================

    def get_recent(
        self,
        count: int = 10,
        event_type: EventType | None = None,
        significant_only: bool = False,
    ) -> list[SessionEvent]:
        """
        Get recent events with optional filtering.

        Args:
            count: Maximum events to return
            event_type: Filter by event type
            significant_only: Only return significant events

        Returns:
            List of matching events (most recent first)
        """
        filtered = self._events.copy()

        if event_type is not None:
            filtered = [e for e in filtered if e.event_type == event_type]

        if significant_only:
            filtered = [e for e in filtered if e.is_significant]

        # Return most recent first
        return list(reversed(filtered[-count:]))

    def get_events_for_turn(self, turn: int) -> list[SessionEvent]:
        """
        Get all events for a specific turn.

        Args:
            turn: Turn number

        Returns:
            List of events from that turn
        """
        return [e for e in self._events if e.turn == turn]

    def get_events_since(self, timestamp: datetime) -> list[SessionEvent]:
        """
        Get all events since a given timestamp.

        Args:
            timestamp: Cutoff timestamp

        Returns:
            List of events after timestamp
        """
        return [e for e in self._events if e.timestamp > timestamp]

    def clear(self) -> None:
        """Clear all logged events."""
        self._events.clear()

    def __len__(self) -> int:
        """Return number of logged events."""
        return len(self._events)