File size: 19,856 Bytes
f8ba6bf |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 |
"""
DungeonMaster AI - Event Logger
Logs game events for context building and session history.
Syncs events to MCP session manager asynchronously.
"""
from __future__ import annotations
import asyncio
import logging
import uuid
from datetime import datetime
from typing import TYPE_CHECKING
from .models import EventType, SessionEvent
if TYPE_CHECKING:
from src.mcp_integration.toolkit_client import TTRPGToolkitClient
logger = logging.getLogger(__name__)
# Map EventType to MCP session manager event types
MCP_EVENT_TYPE_MAP: dict[EventType, str] = {
EventType.ROLL: "combat",
EventType.COMBAT_START: "combat",
EventType.COMBAT_END: "combat",
EventType.COMBAT_ACTION: "combat",
EventType.DAMAGE: "combat",
EventType.HEALING: "combat",
EventType.MOVEMENT: "discovery",
EventType.DIALOGUE: "roleplay",
EventType.DISCOVERY: "discovery",
EventType.ITEM_ACQUIRED: "loot",
EventType.REST: "rest",
EventType.LEVEL_UP: "level_up",
EventType.DEATH: "death",
EventType.STORY_FLAG: "note",
EventType.SYSTEM: "note",
}
class EventLogger:
"""
Logs and manages game session events.
Provides type-specific logging methods and syncs events to MCP.
Events are stored locally and optionally synced to the MCP
session manager for persistent history.
"""
def __init__(
self,
toolkit_client: TTRPGToolkitClient | None = None,
max_events: int = 100,
) -> None:
"""
Initialize the event logger.
Args:
toolkit_client: Optional MCP toolkit client for syncing
max_events: Maximum events to keep in memory
"""
self._toolkit_client = toolkit_client
self._max_events = max_events
self._events: list[SessionEvent] = []
self._current_turn = 0
self._mcp_session_id: str | None = None
def set_toolkit_client(self, client: TTRPGToolkitClient | None) -> None:
"""Set or update the toolkit client."""
self._toolkit_client = client
def set_mcp_session_id(self, session_id: str | None) -> None:
"""Set the MCP session ID for syncing."""
self._mcp_session_id = session_id
def set_current_turn(self, turn: int) -> None:
"""Update the current turn number."""
self._current_turn = turn
@property
def events(self) -> list[SessionEvent]:
"""Get all logged events."""
return self._events.copy()
# =========================================================================
# Core Logging
# =========================================================================
def _create_event(
self,
event_type: EventType,
description: str,
data: dict[str, object] | None = None,
is_significant: bool = False,
) -> SessionEvent:
"""
Create and store a new event.
Args:
event_type: Type of event
description: Human-readable description
data: Event-specific data
is_significant: Whether event is significant for context
Returns:
The created SessionEvent
"""
event = SessionEvent(
event_id=str(uuid.uuid4()),
event_type=event_type,
description=description,
data=data or {},
timestamp=datetime.now(),
turn=self._current_turn,
is_significant=is_significant,
)
self._events.append(event)
# Trim to max size
if len(self._events) > self._max_events:
self._events = self._events[-self._max_events :]
# Fire-and-forget sync to MCP
self._sync_to_mcp(event)
return event
def _sync_to_mcp(self, event: SessionEvent) -> None:
"""
Sync an event to MCP session manager (fire-and-forget).
Args:
event: Event to sync
"""
if not self._toolkit_client or not self._mcp_session_id:
return
try:
# Check if we're in an async context
loop = asyncio.get_running_loop()
# Create task for async sync
loop.create_task(self._async_sync_event(event))
except RuntimeError:
# Not in async context, skip sync
logger.debug("Not in async context, skipping MCP event sync")
async def _async_sync_event(self, event: SessionEvent) -> None:
"""
Async helper to sync event to MCP.
Args:
event: Event to sync
"""
if not self._toolkit_client:
return
try:
mcp_event_type = MCP_EVENT_TYPE_MAP.get(event.event_type, "note")
await self._toolkit_client.call_tool(
"mcp_log_event",
{
"event_type": mcp_event_type,
"description": event.description,
"important": event.is_significant,
},
)
except Exception as e:
# Silent failure - don't block gameplay for sync failures
logger.debug(f"Failed to sync event to MCP: {e}")
# =========================================================================
# Type-Specific Logging Methods
# =========================================================================
def log_roll(
self,
notation: str,
total: int,
roll_type: str = "standard",
is_critical: bool = False,
is_fumble: bool = False,
character_name: str | None = None,
) -> SessionEvent:
"""
Log a dice roll event.
Args:
notation: Dice notation (e.g., "1d20+5")
total: Roll total
roll_type: Type of roll (attack, save, check, etc.)
is_critical: Whether this is a natural 20
is_fumble: Whether this is a natural 1
character_name: Name of character rolling
Returns:
Created SessionEvent
"""
actor = character_name or "Unknown"
# Build description
if is_critical:
desc = f"{actor} rolled {notation}: {total} - CRITICAL!"
elif is_fumble:
desc = f"{actor} rolled {notation}: {total} - Fumble!"
else:
desc = f"{actor} rolled {notation}: {total}"
if roll_type != "standard":
desc += f" ({roll_type})"
return self._create_event(
event_type=EventType.ROLL,
description=desc,
data={
"notation": notation,
"total": total,
"roll_type": roll_type,
"is_critical": is_critical,
"is_fumble": is_fumble,
"character": character_name,
},
is_significant=is_critical or is_fumble,
)
def log_combat_action(
self,
actor: str,
action: str,
target: str | None = None,
damage: int | None = None,
hit: bool | None = None,
) -> SessionEvent:
"""
Log a combat action event.
Args:
actor: Who performed the action
action: What action was taken (attack, cast, etc.)
target: Target of the action
damage: Damage dealt if applicable
hit: Whether attack hit if applicable
Returns:
Created SessionEvent
"""
parts = [f"{actor} {action}"]
if target:
parts.append(f"targeting {target}")
if hit is not None:
if hit:
parts.append("- Hit!")
if damage:
parts.append(f"for {damage} damage")
else:
parts.append("- Miss!")
desc = " ".join(parts)
return self._create_event(
event_type=EventType.COMBAT_ACTION,
description=desc,
data={
"actor": actor,
"action": action,
"target": target,
"damage": damage,
"hit": hit,
},
is_significant=damage is not None and damage >= 10,
)
def log_damage(
self,
character_name: str,
amount: int,
damage_type: str = "untyped",
source: str = "unknown",
is_lethal: bool = False,
) -> SessionEvent:
"""
Log a damage event.
Args:
character_name: Who took damage
amount: Amount of damage
damage_type: Type of damage
source: Source of damage
is_lethal: Whether damage was lethal
Returns:
Created SessionEvent
"""
if is_lethal:
desc = f"{character_name} took {amount} {damage_type} damage from {source} and fell unconscious!"
else:
desc = f"{character_name} took {amount} {damage_type} damage from {source}"
return self._create_event(
event_type=EventType.DAMAGE,
description=desc,
data={
"character": character_name,
"amount": amount,
"damage_type": damage_type,
"source": source,
"is_lethal": is_lethal,
},
is_significant=is_lethal or amount >= 10,
)
def log_healing(
self,
character_name: str,
amount: int,
source: str = "unknown",
) -> SessionEvent:
"""
Log a healing event.
Args:
character_name: Who was healed
amount: Amount of healing
source: Source of healing
Returns:
Created SessionEvent
"""
desc = f"{character_name} healed {amount} HP from {source}"
return self._create_event(
event_type=EventType.HEALING,
description=desc,
data={
"character": character_name,
"amount": amount,
"source": source,
},
is_significant=amount >= 10,
)
def log_dialogue(
self,
speaker: str,
summary: str,
is_npc: bool = True,
) -> SessionEvent:
"""
Log a dialogue event.
Args:
speaker: Who is speaking
summary: Summary of what was said
is_npc: Whether speaker is an NPC
Returns:
Created SessionEvent
"""
desc = f'{speaker}: "{summary}"'
return self._create_event(
event_type=EventType.DIALOGUE,
description=desc,
data={
"speaker": speaker,
"summary": summary,
"is_npc": is_npc,
},
is_significant=False,
)
def log_discovery(
self,
what: str,
details: str = "",
character_name: str | None = None,
) -> SessionEvent:
"""
Log a discovery event.
Args:
what: What was discovered
details: Additional details
character_name: Who made the discovery
Returns:
Created SessionEvent
"""
actor = character_name or "The party"
if details:
desc = f"{actor} discovered: {what} - {details}"
else:
desc = f"{actor} discovered: {what}"
return self._create_event(
event_type=EventType.DISCOVERY,
description=desc,
data={
"what": what,
"details": details,
"character": character_name,
},
is_significant=True, # Discoveries are always significant
)
def log_movement(
self,
from_location: str,
to_location: str,
) -> SessionEvent:
"""
Log a movement/location change event.
Args:
from_location: Previous location
to_location: New location
Returns:
Created SessionEvent
"""
desc = f"Moved from {from_location} to {to_location}"
return self._create_event(
event_type=EventType.MOVEMENT,
description=desc,
data={
"from": from_location,
"to": to_location,
},
is_significant=True, # Location changes are significant
)
def log_combat_start(
self,
description: str,
combatants: list[str] | None = None,
) -> SessionEvent:
"""
Log combat starting.
Args:
description: Description of combat start
combatants: List of combatant names
Returns:
Created SessionEvent
"""
return self._create_event(
event_type=EventType.COMBAT_START,
description=f"Combat began: {description}",
data={
"combatants": combatants or [],
},
is_significant=True,
)
def log_combat_end(
self,
outcome: str = "victory",
description: str = "",
) -> SessionEvent:
"""
Log combat ending.
Args:
outcome: Combat outcome (victory, defeat, fled)
description: Additional description
Returns:
Created SessionEvent
"""
desc = f"Combat ended: {outcome}"
if description:
desc += f" - {description}"
return self._create_event(
event_type=EventType.COMBAT_END,
description=desc,
data={
"outcome": outcome,
},
is_significant=True,
)
def log_item_acquired(
self,
item_name: str,
character_name: str | None = None,
quantity: int = 1,
) -> SessionEvent:
"""
Log acquiring an item.
Args:
item_name: Name of item
character_name: Who got the item
quantity: Number of items
Returns:
Created SessionEvent
"""
actor = character_name or "The party"
if quantity > 1:
desc = f"{actor} acquired {quantity}x {item_name}"
else:
desc = f"{actor} acquired {item_name}"
return self._create_event(
event_type=EventType.ITEM_ACQUIRED,
description=desc,
data={
"item": item_name,
"character": character_name,
"quantity": quantity,
},
is_significant=True,
)
def log_rest(
self,
rest_type: str,
character_name: str | None = None,
hp_recovered: int = 0,
) -> SessionEvent:
"""
Log a rest event.
Args:
rest_type: Type of rest (short, long)
character_name: Who rested
hp_recovered: HP recovered if applicable
Returns:
Created SessionEvent
"""
actor = character_name or "The party"
desc = f"{actor} took a {rest_type} rest"
if hp_recovered > 0:
desc += f" and recovered {hp_recovered} HP"
return self._create_event(
event_type=EventType.REST,
description=desc,
data={
"rest_type": rest_type,
"character": character_name,
"hp_recovered": hp_recovered,
},
is_significant=True,
)
def log_death(
self,
character_name: str,
cause: str = "unknown",
) -> SessionEvent:
"""
Log a character death.
Args:
character_name: Who died
cause: Cause of death
Returns:
Created SessionEvent
"""
return self._create_event(
event_type=EventType.DEATH,
description=f"{character_name} has fallen! Cause: {cause}",
data={
"character": character_name,
"cause": cause,
},
is_significant=True, # Deaths are always significant
)
def log_level_up(
self,
character_name: str,
new_level: int,
) -> SessionEvent:
"""
Log a level up.
Args:
character_name: Who leveled up
new_level: New level
Returns:
Created SessionEvent
"""
return self._create_event(
event_type=EventType.LEVEL_UP,
description=f"{character_name} reached level {new_level}!",
data={
"character": character_name,
"level": new_level,
},
is_significant=True,
)
def log_story_flag(
self,
flag: str,
value: object,
description: str = "",
) -> SessionEvent:
"""
Log a story flag change.
Args:
flag: Flag name
value: New value
description: Optional description
Returns:
Created SessionEvent
"""
desc = description or f"Story progress: {flag}"
return self._create_event(
event_type=EventType.STORY_FLAG,
description=desc,
data={
"flag": flag,
"value": value,
},
is_significant=True,
)
def log_system(
self,
message: str,
data: dict[str, object] | None = None,
) -> SessionEvent:
"""
Log a system event.
Args:
message: System message
data: Optional data
Returns:
Created SessionEvent
"""
return self._create_event(
event_type=EventType.SYSTEM,
description=message,
data=data or {},
is_significant=False,
)
# =========================================================================
# Retrieval Methods
# =========================================================================
def get_recent(
self,
count: int = 10,
event_type: EventType | None = None,
significant_only: bool = False,
) -> list[SessionEvent]:
"""
Get recent events with optional filtering.
Args:
count: Maximum events to return
event_type: Filter by event type
significant_only: Only return significant events
Returns:
List of matching events (most recent first)
"""
filtered = self._events.copy()
if event_type is not None:
filtered = [e for e in filtered if e.event_type == event_type]
if significant_only:
filtered = [e for e in filtered if e.is_significant]
# Return most recent first
return list(reversed(filtered[-count:]))
def get_events_for_turn(self, turn: int) -> list[SessionEvent]:
"""
Get all events for a specific turn.
Args:
turn: Turn number
Returns:
List of events from that turn
"""
return [e for e in self._events if e.turn == turn]
def get_events_since(self, timestamp: datetime) -> list[SessionEvent]:
"""
Get all events since a given timestamp.
Args:
timestamp: Cutoff timestamp
Returns:
List of events after timestamp
"""
return [e for e in self._events if e.timestamp > timestamp]
def clear(self) -> None:
"""Clear all logged events."""
self._events.clear()
def __len__(self) -> int:
"""Return number of logged events."""
return len(self._events)
|