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SubscribeNeural Photometry-guided Visual Attribute Transfer
We present a deep learning-based method for propagating spatially-varying visual material attributes (e.g. texture maps or image stylizations) to larger samples of the same or similar materials. For training, we leverage images of the material taken under multiple illuminations and a dedicated data augmentation policy, making the transfer robust to novel illumination conditions and affine deformations. Our model relies on a supervised image-to-image translation framework and is agnostic to the transferred domain; we showcase a semantic segmentation, a normal map, and a stylization. Following an image analogies approach, the method only requires the training data to contain the same visual structures as the input guidance. Our approach works at interactive rates, making it suitable for material edit applications. We thoroughly evaluate our learning methodology in a controlled setup providing quantitative measures of performance. Last, we demonstrate that training the model on a single material is enough to generalize to materials of the same type without the need for massive datasets.
Leuvenshtein: Efficient FHE-based Edit Distance Computation with Single Bootstrap per Cell
This paper presents a novel approach to calculating the Levenshtein (edit) distance within the framework of Fully Homomorphic Encryption (FHE), specifically targeting third-generation schemes like TFHE. Edit distance computations are essential in applications across finance and genomics, such as DNA sequence alignment. We introduce an optimised algorithm that significantly reduces the cost of edit distance calculations called Leuvenshtein. This algorithm specifically reduces the number of programmable bootstraps (PBS) needed per cell of the calculation, lowering it from approximately 94 operations -- required by the conventional Wagner-Fisher algorithm -- to just 1. Additionally, we propose an efficient method for performing equality checks on characters, reducing ASCII character comparisons to only 2 PBS operations. Finally, we explore the potential for further performance improvements by utilising preprocessing when one of the input strings is unencrypted. Our Leuvenshtein achieves up to 278times faster performance compared to the best available TFHE implementation and up to 39times faster than an optimised implementation of the Wagner-Fisher algorithm. Moreover, when offline preprocessing is possible due to the presence of one unencrypted input on the server side, an additional 3times speedup can be achieved.
ADS-Edit: A Multimodal Knowledge Editing Dataset for Autonomous Driving Systems
Recent advancements in Large Multimodal Models (LMMs) have shown promise in Autonomous Driving Systems (ADS). However, their direct application to ADS is hindered by challenges such as misunderstanding of traffic knowledge, complex road conditions, and diverse states of vehicle. To address these challenges, we propose the use of Knowledge Editing, which enables targeted modifications to a model's behavior without the need for full retraining. Meanwhile, we introduce ADS-Edit, a multimodal knowledge editing dataset specifically designed for ADS, which includes various real-world scenarios, multiple data types, and comprehensive evaluation metrics. We conduct comprehensive experiments and derive several interesting conclusions. We hope that our work will contribute to the further advancement of knowledge editing applications in the field of autonomous driving. Code and data are available in https://github.com/zjunlp/EasyEdit.
Emu Edit: Precise Image Editing via Recognition and Generation Tasks
Instruction-based image editing holds immense potential for a variety of applications, as it enables users to perform any editing operation using a natural language instruction. However, current models in this domain often struggle with accurately executing user instructions. We present Emu Edit, a multi-task image editing model which sets state-of-the-art results in instruction-based image editing. To develop Emu Edit we train it to multi-task across an unprecedented range of tasks, such as region-based editing, free-form editing, and Computer Vision tasks, all of which are formulated as generative tasks. Additionally, to enhance Emu Edit's multi-task learning abilities, we provide it with learned task embeddings which guide the generation process towards the correct edit type. Both these elements are essential for Emu Edit's outstanding performance. Furthermore, we show that Emu Edit can generalize to new tasks, such as image inpainting, super-resolution, and compositions of editing tasks, with just a few labeled examples. This capability offers a significant advantage in scenarios where high-quality samples are scarce. Lastly, to facilitate a more rigorous and informed assessment of instructable image editing models, we release a new challenging and versatile benchmark that includes seven different image editing tasks.
Is it Possible to Edit Large Language Models Robustly?
Large language models (LLMs) have played a pivotal role in building communicative AI to imitate human behaviors but face the challenge of efficient customization. To tackle this challenge, recent studies have delved into the realm of model editing, which manipulates specific memories of language models and changes the related language generation. However, the robustness of model editing remains an open question. This work seeks to understand the strengths and limitations of editing methods, thus facilitating robust, realistic applications of communicative AI. Concretely, we conduct extensive analysis to address the three key research questions. Q1: Can edited LLMs behave consistently resembling communicative AI in realistic situations? Q2: To what extent does the rephrasing of prompts lead LLMs to deviate from the edited knowledge memory? Q3: Which knowledge features are correlated with the performance and robustness of editing? Our experimental results uncover a substantial disparity between existing editing methods and the practical application of LLMs. On rephrased prompts that are complex and flexible but common in realistic applications, the performance of editing experiences a significant decline. Further analysis shows that more popular knowledge is memorized better, easier to recall, and more challenging to edit effectively.
Talk-to-Edit: Fine-Grained Facial Editing via Dialog
Facial editing is an important task in vision and graphics with numerous applications. However, existing works are incapable to deliver a continuous and fine-grained editing mode (e.g., editing a slightly smiling face to a big laughing one) with natural interactions with users. In this work, we propose Talk-to-Edit, an interactive facial editing framework that performs fine-grained attribute manipulation through dialog between the user and the system. Our key insight is to model a continual "semantic field" in the GAN latent space. 1) Unlike previous works that regard the editing as traversing straight lines in the latent space, here the fine-grained editing is formulated as finding a curving trajectory that respects fine-grained attribute landscape on the semantic field. 2) The curvature at each step is location-specific and determined by the input image as well as the users' language requests. 3) To engage the users in a meaningful dialog, our system generates language feedback by considering both the user request and the current state of the semantic field. We also contribute CelebA-Dialog, a visual-language facial editing dataset to facilitate large-scale study. Specifically, each image has manually annotated fine-grained attribute annotations as well as template-based textual descriptions in natural language. Extensive quantitative and qualitative experiments demonstrate the superiority of our framework in terms of 1) the smoothness of fine-grained editing, 2) the identity/attribute preservation, and 3) the visual photorealism and dialog fluency. Notably, user study validates that our overall system is consistently favored by around 80% of the participants. Our project page is https://www.mmlab-ntu.com/project/talkedit/.
Emptying the Ocean with a Spoon: Should We Edit Models?
We call into question the recently popularized method of direct model editing as a means of correcting factual errors in LLM generations. We contrast model editing with three similar but distinct approaches that pursue better defined objectives: (1) retrieval-based architectures, which decouple factual memory from inference and linguistic capabilities embodied in LLMs; (2) concept erasure methods, which aim at preventing systemic bias in generated text; and (3) attribution methods, which aim at grounding generations into identified textual sources. We argue that direct model editing cannot be trusted as a systematic remedy for the disadvantages inherent to LLMs, and while it has proven potential in improving model explainability, it opens risks by reinforcing the notion that models can be trusted for factuality. We call for cautious promotion and application of model editing as part of the LLM deployment process, and for responsibly limiting the use cases of LLMs to those not relying on editing as a critical component.
Verify-and-Edit: A Knowledge-Enhanced Chain-of-Thought Framework
As large language models (LLMs) have become the norm in NLP, demonstrating good performance in generation and reasoning tasks, one of its most fatal disadvantages is the lack of factual correctness. Generating unfactual texts not only leads to lower performances but also degrades the trust and validity of their applications. Chain-of-Thought (CoT) prompting improves trust and model performance on complex reasoning tasks by generating interpretable reasoning chains, but still suffers from factuality concerns in knowledge-intensive tasks. In this paper, we propose the Verify-and-Edit framework for CoT prompting, which seeks to increase prediction factuality by post-editing reasoning chains according to external knowledge. Building on top of GPT-3, our framework lead to accuracy improvements in multiple open-domain question-answering tasks.
SYNFAC-EDIT: Synthetic Imitation Edit Feedback for Factual Alignment in Clinical Summarization
Large Language Models (LLMs) such as GPT & Llama have demonstrated significant achievements in summarization tasks but struggle with factual inaccuracies, a critical issue in clinical NLP applications where errors could lead to serious consequences. To counter the high costs and limited availability of expert-annotated data for factual alignment, this study introduces an innovative pipeline that utilizes >100B parameter GPT variants like GPT-3.5 & GPT-4 to act as synthetic experts to generate high-quality synthetics feedback aimed at enhancing factual consistency in clinical note summarization. Our research primarily focuses on edit feedback generated by these synthetic feedback experts without additional human annotations, mirroring and optimizing the practical scenario in which medical professionals refine AI system outputs. Although such 100B+ parameter GPT variants have proven to demonstrate expertise in various clinical NLP tasks, such as the Medical Licensing Examination, there is scant research on their capacity to act as synthetic feedback experts and deliver expert-level edit feedback for improving the generation quality of weaker (<10B parameter) LLMs like GPT-2 (1.5B) & Llama 2 (7B) in clinical domain. So in this work, we leverage 100B+ GPT variants to act as synthetic feedback experts offering expert-level edit feedback, that is used to reduce hallucinations and align weaker (<10B parameter) LLMs with medical facts using two distinct alignment algorithms (DPO & SALT), endeavoring to narrow the divide between AI-generated content and factual accuracy. This highlights the substantial potential of LLM-based synthetic edits in enhancing the alignment of clinical factuality.
Dedicated Feedback and Edit Models Empower Inference-Time Scaling for Open-Ended General-Domain Tasks
Inference-Time Scaling has been critical to the success of recent models such as OpenAI o1 and DeepSeek R1. However, many techniques used to train models for inference-time scaling require tasks to have answers that can be verified, limiting their application to domains such as math, coding and logical reasoning. We take inspiration from how humans make first attempts, ask for detailed feedback from others and make improvements based on such feedback across a wide spectrum of open-ended endeavors. To this end, we collect data for and train dedicated Feedback and Edit Models that are capable of performing inference-time scaling for open-ended general-domain tasks. In our setup, one model generates an initial response, which are given feedback by a second model, that are then used by a third model to edit the response. We show that performance on Arena Hard, a benchmark strongly predictive of Chatbot Arena Elo can be boosted by scaling the number of initial response drafts, effective feedback and edited responses. When scaled optimally, our setup based on 70B models from the Llama 3 family can reach SoTA performance on Arena Hard at 92.7 as of 5 Mar 2025, surpassing OpenAI o1-preview-2024-09-12 with 90.4 and DeepSeek R1 with 92.3.
SEED-Data-Edit Technical Report: A Hybrid Dataset for Instructional Image Editing
In this technical report, we introduce SEED-Data-Edit: a unique hybrid dataset for instruction-guided image editing, which aims to facilitate image manipulation using open-form language. SEED-Data-Edit is composed of three distinct types of data: (1) High-quality editing data produced by an automated pipeline, ensuring a substantial volume of diverse image editing pairs. (2) Real-world scenario data collected from the internet, which captures the intricacies of user intentions for promoting the practical application of image editing in the real world. (3) High-precision multi-turn editing data annotated by humans, which involves multiple rounds of edits for simulating iterative editing processes. The combination of these diverse data sources makes SEED-Data-Edit a comprehensive and versatile dataset for training language-guided image editing model. We fine-tune a pretrained Multimodal Large Language Model (MLLM) that unifies comprehension and generation with SEED-Data-Edit. The instruction tuned model demonstrates promising results, indicating the potential and effectiveness of SEED-Data-Edit in advancing the field of instructional image editing. The datasets are released in https://huggingface.co/datasets/AILab-CVC/SEED-Data-Edit.
Gaussian Grouping: Segment and Edit Anything in 3D Scenes
The recent Gaussian Splatting achieves high-quality and real-time novel-view synthesis of the 3D scenes. However, it is solely concentrated on the appearance and geometry modeling, while lacking in fine-grained object-level scene understanding. To address this issue, we propose Gaussian Grouping, which extends Gaussian Splatting to jointly reconstruct and segment anything in open-world 3D scenes. We augment each Gaussian with a compact Identity Encoding, allowing the Gaussians to be grouped according to their object instance or stuff membership in the 3D scene. Instead of resorting to expensive 3D labels, we supervise the Identity Encodings during the differentiable rendering by leveraging the 2D mask predictions by SAM, along with introduced 3D spatial consistency regularization. Comparing to the implicit NeRF representation, we show that the discrete and grouped 3D Gaussians can reconstruct, segment and edit anything in 3D with high visual quality, fine granularity and efficiency. Based on Gaussian Grouping, we further propose a local Gaussian Editing scheme, which shows efficacy in versatile scene editing applications, including 3D object removal, inpainting, colorization and scene recomposition. Our code and models will be at https://github.com/lkeab/gaussian-grouping.
Revisiting Code Similarity Evaluation with Abstract Syntax Tree Edit Distance
This paper revisits recent code similarity evaluation metrics, particularly focusing on the application of Abstract Syntax Tree (AST) editing distance in diverse programming languages. In particular, we explore the usefulness of these metrics and compare them to traditional sequence similarity metrics. Our experiments showcase the effectiveness of AST editing distance in capturing intricate code structures, revealing a high correlation with established metrics. Furthermore, we explore the strengths and weaknesses of AST editing distance and prompt-based GPT similarity scores in comparison to BLEU score, execution match, and Jaccard Similarity. We propose, optimize, and publish an adaptable metric that demonstrates effectiveness across all tested languages, representing an enhanced version of Tree Similarity of Edit Distance (TSED).
Are Large Language Models Good Classifiers? A Study on Edit Intent Classification in Scientific Document Revisions
Classification is a core NLP task architecture with many potential applications. While large language models (LLMs) have brought substantial advancements in text generation, their potential for enhancing classification tasks remains underexplored. To address this gap, we propose a framework for thoroughly investigating fine-tuning LLMs for classification, including both generation- and encoding-based approaches. We instantiate this framework in edit intent classification (EIC), a challenging and underexplored classification task. Our extensive experiments and systematic comparisons with various training approaches and a representative selection of LLMs yield new insights into their application for EIC. We investigate the generalizability of these findings on five further classification tasks. To demonstrate the proposed methods and address the data shortage for empirical edit analysis, we use our best-performing EIC model to create Re3-Sci2.0, a new large-scale dataset of 1,780 scientific document revisions with over 94k labeled edits. The quality of the dataset is assessed through human evaluation. The new dataset enables an in-depth empirical study of human editing behavior in academic writing. We make our experimental framework, models and data publicly available.
Ground-A-Video: Zero-shot Grounded Video Editing using Text-to-image Diffusion Models
Recent endeavors in video editing have showcased promising results in single-attribute editing or style transfer tasks, either by training text-to-video (T2V) models on text-video data or adopting training-free methods. However, when confronted with the complexities of multi-attribute editing scenarios, they exhibit shortcomings such as omitting or overlooking intended attribute changes, modifying the wrong elements of the input video, and failing to preserve regions of the input video that should remain intact. To address this, here we present a novel grounding-guided video-to-video translation framework called Ground-A-Video for multi-attribute video editing. Ground-A-Video attains temporally consistent multi-attribute editing of input videos in a training-free manner without aforementioned shortcomings. Central to our method is the introduction of Cross-Frame Gated Attention which incorporates groundings information into the latent representations in a temporally consistent fashion, along with Modulated Cross-Attention and optical flow guided inverted latents smoothing. Extensive experiments and applications demonstrate that Ground-A-Video's zero-shot capacity outperforms other baseline methods in terms of edit-accuracy and frame consistency. Further results and codes are provided at our project page (http://ground-a-video.github.io).
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a view-indiscriminate paradigm: editing 2D views indiscriminately and projecting them back into 3D space. However, they overlook the different cross-view interdependencies, resulting in inconsistent multi-view editing. In this study, we argue that ideal consistent 3D editing can be achieved through a progressive-views paradigm, which propagates editing semantics from the editing-salient view to other editing-sparse views. Specifically, we propose Pro3D-Editor, a novel framework, which mainly includes Primary-view Sampler, Key-view Render, and Full-view Refiner. Primary-view Sampler dynamically samples and edits the most editing-salient view as the primary view. Key-view Render accurately propagates editing semantics from the primary view to other key views through its Mixture-of-View-Experts Low-Rank Adaption (MoVE-LoRA). Full-view Refiner edits and refines the 3D object based on the edited multi-views. Extensive experiments demonstrate that our method outperforms existing methods in editing accuracy and spatial consistency.
RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Models
The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose a novel framework that can take RGB images as input and alter the 3D content in neural scenes. Our work leverages existing diffusion models to guide changes in the designated 3D content. Specifically, we semantically select the target object and a pre-trained diffusion model will guide the NeRF model to generate new 3D objects, which can improve the editability, diversity, and application range of NeRF. Experiment results show that our algorithm is effective for editing 3D objects in NeRF under different text prompts, including editing appearance, shape, and more. We validate our method on both real-world datasets and synthetic-world datasets for these editing tasks. Please visit https://repaintnerf.github.io for a better view of our results.
DUnE: Dataset for Unified Editing
Even the most advanced language models remain susceptible to errors necessitating to modify these models without initiating a comprehensive retraining process. Model editing refers to the modification of a model's knowledge or representations in a manner that produces the desired outcomes. Prior research primarily centered around editing factual data e.g. "Messi plays for Inter Miami" confining the definition of an edit to a knowledge triplet i.e. (subject, object, relation). However, as the applications of language models expand, so do the diverse ways in which we wish to edit and refine their outputs. In this study, we broaden the scope of the editing problem to include an array of editing cases such as debiasing and rectifying reasoning errors and define an edit as any natural language expression that solicits a change in the model's outputs. We are introducing DUnE-an editing benchmark where edits are natural language sentences and propose that DUnE presents a challenging yet relevant task. To substantiate this claim, we conduct an extensive series of experiments testing various editing approaches to address DUnE, demonstrating their respective strengths and weaknesses. We show that retrieval-augmented language modeling can outperform specialized editing techniques and neither set of approaches has fully solved the generalized editing problem covered by our benchmark.
Feedforward 3D Editing via Text-Steerable Image-to-3D
Recent progress in image-to-3D has opened up immense possibilities for design, AR/VR, and robotics. However, to use AI-generated 3D assets in real applications, a critical requirement is the capability to edit them easily. We present a feedforward method, Steer3D, to add text steerability to image-to-3D models, which enables editing of generated 3D assets with language. Our approach is inspired by ControlNet, which we adapt to image-to-3D generation to enable text steering directly in a forward pass. We build a scalable data engine for automatic data generation, and develop a two-stage training recipe based on flow-matching training and Direct Preference Optimization (DPO). Compared to competing methods, Steer3D more faithfully follows the language instruction and maintains better consistency with the original 3D asset, while being 2.4x to 28.5x faster. Steer3D demonstrates that it is possible to add a new modality (text) to steer the generation of pretrained image-to-3D generative models with 100k data. Project website: https://glab-caltech.github.io/steer3d/
TweezeEdit: Consistent and Efficient Image Editing with Path Regularization
Large-scale pre-trained diffusion models empower users to edit images through text guidance. However, existing methods often over-align with target prompts while inadequately preserving source image semantics. Such approaches generate target images explicitly or implicitly from the inversion noise of the source images, termed the inversion anchors. We identify this strategy as suboptimal for semantic preservation and inefficient due to elongated editing paths. We propose TweezeEdit, a tuning- and inversion-free framework for consistent and efficient image editing. Our method addresses these limitations by regularizing the entire denoising path rather than relying solely on the inversion anchors, ensuring source semantic retention and shortening editing paths. Guided by gradient-driven regularization, we efficiently inject target prompt semantics along a direct path using a consistency model. Extensive experiments demonstrate TweezeEdit's superior performance in semantic preservation and target alignment, outperforming existing methods. Remarkably, it requires only 12 steps (1.6 seconds per edit), underscoring its potential for real-time applications.
ChatGarment: Garment Estimation, Generation and Editing via Large Language Models
We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text descriptions. Unlike previous methods that struggle in real-world scenarios or lack interactive editing capabilities, ChatGarment can estimate sewing patterns from in-the-wild images or sketches, generate them from text descriptions, and edit garments based on user instructions, all within an interactive dialogue. These sewing patterns can then be draped into 3D garments, which are easily animatable and simulatable. This is achieved by finetuning a VLM to directly generate a JSON file that includes both textual descriptions of garment types and styles, as well as continuous numerical attributes. This JSON file is then used to create sewing patterns through a programming parametric model. To support this, we refine the existing programming model, GarmentCode, by expanding its garment type coverage and simplifying its structure for efficient VLM fine-tuning. Additionally, we construct a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs through an automated data pipeline. Extensive evaluations demonstrate ChatGarment's ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to revolutionize workflows in fashion and gaming applications. Code and data will be available at https://chatgarment.github.io/.
PlugSonic: a web- and mobile-based platform for binaural audio and sonic narratives
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of binaural interactive soundscapes and sonic narratives. It was developed as part of the PLUGGY EU project (Pluggable Social Platform for Heritage Awareness and Participation) and consists of two main applications: PlugSonic Sample, to edit and apply audio effects, and PlugSonic Soundscape, to create and experience binaural soundscapes. The audio processing within PlugSonic is based on the Web Audio API and the 3D Tune-In Toolkit, while the exploration of soundscapes in a physical space is obtained using Apple's ARKit. In this paper we present the design choices, the user involvement processes and the implementation details. The main goal of PlugSonic is technology democratisation; PlugSonic users - whether institutions or citizens - are all given the instruments needed to create, process and experience 3D soundscapes and sonic narrative; without the need for specific devices, external tools (software and/or hardware), specialised knowledge or custom development. The evaluation, which was conducted with inexperienced users on three tasks - creation, curation and experience - demonstrates how PlugSonic is indeed a simple, effective, yet powerful tool.
EditEval: An Instruction-Based Benchmark for Text Improvements
Evaluation of text generation to date has primarily focused on content created sequentially, rather than improvements on a piece of text. Writing, however, is naturally an iterative and incremental process that requires expertise in different modular skills such as fixing outdated information or making the style more consistent. Even so, comprehensive evaluation of a model's capacity to perform these skills and the ability to edit remains sparse. This work presents EditEval: An instruction-based, benchmark and evaluation suite that leverages high-quality existing and new datasets for automatic evaluation of editing capabilities such as making text more cohesive and paraphrasing. We evaluate several pre-trained models, which shows that InstructGPT and PEER perform the best, but that most baselines fall below the supervised SOTA, particularly when neutralizing and updating information. Our analysis also shows that commonly used metrics for editing tasks do not always correlate well, and that optimization for prompts with the highest performance does not necessarily entail the strongest robustness to different models. Through the release of this benchmark and a publicly available leaderboard challenge, we hope to unlock future research in developing models capable of iterative and more controllable editing.
XATU: A Fine-grained Instruction-based Benchmark for Explainable Text Updates
Text editing is a crucial task that involves modifying text to better align with user intents. However, existing text editing benchmark datasets have limitations in providing only coarse-grained instructions. Consequently, although the edited output may seem reasonable, it often deviates from the intended changes outlined in the gold reference, resulting in low evaluation scores. To comprehensively investigate the text editing capabilities of large language models, this paper introduces XATU, the first benchmark specifically designed for fine-grained instruction-based explainable text editing. XATU covers a wide range of topics and text types, incorporating lexical, syntactic, semantic, and knowledge-intensive edits. To enhance interpretability, we leverage high-quality data sources and human annotation, resulting in a benchmark that includes fine-grained instructions and gold-standard edit explanations. By evaluating existing open and closed large language models against our benchmark, we demonstrate the effectiveness of instruction tuning and the impact of underlying architecture across various editing tasks. Furthermore, extensive experimentation reveals the significant role of explanations in fine-tuning language models for text editing tasks. The benchmark will be open-sourced to support reproduction and facilitate future research.
Can It Edit? Evaluating the Ability of Large Language Models to Follow Code Editing Instructions
A significant amount of research is focused on developing and evaluating large language models for a variety of code synthesis tasks. These include synthesizing code from natural language instructions, synthesizing tests from code, and synthesizing explanations of code. In contrast, the behavior of instructional code editing with LLMs is understudied. These are tasks in which the model is instructed to update a block of code provided in a prompt. The editing instruction may ask for a feature to added or removed, describe a bug and ask for a fix, ask for a different kind of solution, or many other common code editing tasks. We introduce a carefully crafted benchmark of code editing tasks and use it evaluate several cutting edge LLMs. Our evaluation exposes a significant gap between the capabilities of state-of-the-art open and closed models. For example, even GPT-3.5-Turbo is 8.8% better than the best open model at editing code. We also introduce a new, carefully curated, permissively licensed training set of code edits coupled with natural language instructions. Using this training set, we show that we can fine-tune open Code LLMs to significantly improve their code editing capabilities.
Next Edit Prediction: Learning to Predict Code Edits from Context and Interaction History
The rapid advancement of large language models (LLMs) has led to the widespread adoption of AI-powered coding assistants integrated into a development environment. On one hand, low-latency code completion offers completion suggestions but is fundamentally constrained to the cursor's current position. On the other hand, chat-based editing can perform complex modifications, yet forces developers to stop their work, describe the intent in natural language, which causes a context-switch away from the code. This creates a suboptimal user experience, as neither paradigm proactively predicts the developer's next edit in a sequence of related edits. To bridge this gap and provide the seamless code edit suggestion, we introduce the task of Next Edit Prediction, a novel task designed to infer developer intent from recent interaction history to predict both the location and content of the subsequent edit. Specifically, we curate a high-quality supervised fine-tuning dataset and an evaluation benchmark for the Next Edit Prediction task. Then, we conduct supervised fine-tuning on a series of models and performed a comprehensive evaluation of both the fine-tuned models and other baseline models, yielding several novel findings. This work lays the foundation for a new interaction paradigm that proactively collaborate with developers by anticipating their following action, rather than merely reacting to explicit instructions.
Image Editing As Programs with Diffusion Models
While diffusion models have achieved remarkable success in text-to-image generation, they encounter significant challenges with instruction-driven image editing. Our research highlights a key challenge: these models particularly struggle with structurally inconsistent edits that involve substantial layout changes. To mitigate this gap, we introduce Image Editing As Programs (IEAP), a unified image editing framework built upon the Diffusion Transformer (DiT) architecture. At its core, IEAP approaches instructional editing through a reductionist lens, decomposing complex editing instructions into sequences of atomic operations. Each operation is implemented via a lightweight adapter sharing the same DiT backbone and is specialized for a specific type of edit. Programmed by a vision-language model (VLM)-based agent, these operations collaboratively support arbitrary and structurally inconsistent transformations. By modularizing and sequencing edits in this way, IEAP generalizes robustly across a wide range of editing tasks, from simple adjustments to substantial structural changes. Extensive experiments demonstrate that IEAP significantly outperforms state-of-the-art methods on standard benchmarks across various editing scenarios. In these evaluations, our framework delivers superior accuracy and semantic fidelity, particularly for complex, multi-step instructions. Codes are available at https://github.com/YujiaHu1109/IEAP.
FineEdit: Unlock Instruction-Based Text Editing for LLMs
Large Language Models (LLMs) have significantly advanced natural language processing, demonstrating strong capabilities in tasks such as text generation, summarization, and reasoning. Recently, their potential for automating precise text editing tasks across specialized domains, such as programming code, LaTeX, and structured database languages, has gained attention. However, current state-of-the-art LLMs still struggle with executing precise, instruction-driven edits, particularly when structural accuracy and strict adherence to domain conventions are required. To address these challenges, we introduce InstrEditBench, an automated benchmark dataset comprising over 30,000 structured editing tasks spanning diverse domains, including Wikipedia articles, LaTeX documents, source code, and database languages. Using this benchmark, we develop FineEdit, a specialized editing model explicitly trained for accurate, context-aware text modifications. Experimental evaluations demonstrate that FineEdit outperforms state-of-the-art models, achieving improvements of approximately 10% over Gemini models on single-turn edits, up to 30% over Llama-3.2-3B, and exceeding Mistral-7B-OpenOrca performance by over 40% on direct editing tasks. FineEdit also effectively generalizes to realistic multi-turn editing scenarios, highlighting its practical applicability.
NewsEdits: A News Article Revision Dataset and a Document-Level Reasoning Challenge
News article revision histories provide clues to narrative and factual evolution in news articles. To facilitate analysis of this evolution, we present the first publicly available dataset of news revision histories, NewsEdits. Our dataset is large-scale and multilingual; it contains 1.2 million articles with 4.6 million versions from over 22 English- and French-language newspaper sources based in three countries, spanning 15 years of coverage (2006-2021). We define article-level edit actions: Addition, Deletion, Edit and Refactor, and develop a high-accuracy extraction algorithm to identify these actions. To underscore the factual nature of many edit actions, we conduct analyses showing that added and deleted sentences are more likely to contain updating events, main content and quotes than unchanged sentences. Finally, to explore whether edit actions are predictable, we introduce three novel tasks aimed at predicting actions performed during version updates. We show that these tasks are possible for expert humans but are challenging for large NLP models. We hope this can spur research in narrative framing and help provide predictive tools for journalists chasing breaking news.
CoEdIT: Text Editing by Task-Specific Instruction Tuning
Text editing or revision is an essential function of the human writing process. Understanding the capabilities of LLMs for making high-quality revisions and collaborating with human writers is a critical step toward building effective writing assistants. With the prior success of LLMs and instruction tuning, we leverage instruction-tuned LLMs for text revision to improve the quality of user-generated text and improve the efficiency of the process. We introduce CoEdIT, a state-of-the-art text editing model for writing assistance. CoEdIT takes instructions from the user specifying the attributes of the desired text, such as "Make the sentence simpler" or "Write it in a more neutral style," and outputs the edited text. We present a large language model fine-tuned on a diverse collection of task-specific instructions for text editing (a total of 82K instructions). Our model (1) achieves state-of-the-art performance on various text editing benchmarks, (2) is competitive with publicly available largest-sized LLMs trained on instructions while being sim60x smaller, (3) is capable of generalizing to unseen edit instructions, and (4) exhibits compositional comprehension abilities to generalize to instructions containing different combinations of edit actions. Through extensive qualitative and quantitative analysis, we show that writers prefer the edits suggested by CoEdIT, relative to other state-of-the-art text editing models. Our code and dataset are publicly available.
FreeEdit: Mask-free Reference-based Image Editing with Multi-modal Instruction
Introducing user-specified visual concepts in image editing is highly practical as these concepts convey the user's intent more precisely than text-based descriptions. We propose FreeEdit, a novel approach for achieving such reference-based image editing, which can accurately reproduce the visual concept from the reference image based on user-friendly language instructions. Our approach leverages the multi-modal instruction encoder to encode language instructions to guide the editing process. This implicit way of locating the editing area eliminates the need for manual editing masks. To enhance the reconstruction of reference details, we introduce the Decoupled Residual ReferAttention (DRRA) module. This module is designed to integrate fine-grained reference features extracted by a detail extractor into the image editing process in a residual way without interfering with the original self-attention. Given that existing datasets are unsuitable for reference-based image editing tasks, particularly due to the difficulty in constructing image triplets that include a reference image, we curate a high-quality dataset, FreeBench, using a newly developed twice-repainting scheme. FreeBench comprises the images before and after editing, detailed editing instructions, as well as a reference image that maintains the identity of the edited object, encompassing tasks such as object addition, replacement, and deletion. By conducting phased training on FreeBench followed by quality tuning, FreeEdit achieves high-quality zero-shot editing through convenient language instructions. We conduct extensive experiments to evaluate the effectiveness of FreeEdit across multiple task types, demonstrating its superiority over existing methods. The code will be available at: https://freeedit.github.io/.
AnyEdit: Mastering Unified High-Quality Image Editing for Any Idea
Instruction-based image editing aims to modify specific image elements with natural language instructions. However, current models in this domain often struggle to accurately execute complex user instructions, as they are trained on low-quality data with limited editing types. We present AnyEdit, a comprehensive multi-modal instruction editing dataset, comprising 2.5 million high-quality editing pairs spanning over 20 editing types and five domains. We ensure the diversity and quality of the AnyEdit collection through three aspects: initial data diversity, adaptive editing process, and automated selection of editing results. Using the dataset, we further train a novel AnyEdit Stable Diffusion with task-aware routing and learnable task embedding for unified image editing. Comprehensive experiments on three benchmark datasets show that AnyEdit consistently boosts the performance of diffusion-based editing models. This presents prospects for developing instruction-driven image editing models that support human creativity.
Towards a Training Free Approach for 3D Scene Editing
Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by deploying 2D diffusion models and project these edits into 3D space. They require strong positional priors alongside text prompt to identify the edit location. These methods are operational on small 3D scenes and are more generalized to particular scene. They require training for each specific edit and cannot be exploited in real-time edits. To address these limitations, we propose a novel method, FreeEdit, to make edits in training free manner using mesh representations as a substitute for NeRF. Training-free methods are now a possibility because of the advances in foundation model's space. We leverage these models to bring a training-free alternative and introduce solutions for insertion, replacement and deletion. We consider insertion, replacement and deletion as basic blocks for performing intricate edits with certain combinations of these operations. Given a text prompt and a 3D scene, our model is capable of identifying what object should be inserted/replaced or deleted and location where edit should be performed. We also introduce a novel algorithm as part of FreeEdit to find the optimal location on grounding object for placement. We evaluate our model by comparing it with baseline models on a wide range of scenes using quantitative and qualitative metrics and showcase the merits of our method with respect to others.
Generating High-Quality Datasets for Code Editing via Open-Source Language Models
Code editing plays a vital role in software engineering, requiring developers to adjust existing code according to natural language instructions while keeping functionality intact and avoiding unnecessary modifications. However, commit-based datasets commonly used for this task are often noisy, lack diversity, and fail to reflect the style of real-world edit instructions. To address this, we introduce CanItEdit, an open-source pipeline that leverages multiple LLMs to synthesize realistic code-edit triplets. The pipeline produces both concise "lazy" instructions and more detailed "descriptive" ones, and applies filtering based on diffs and topics to guarantee data quality and variety. Using this process, we construct OCEDataFT, a curated dataset of 20K samples. Fine-tuning three advanced base models on OCEDataFT leads to significant performance boosts on the CanItEdit benchmark, with relative pass@1 improvements ranging from 4.50% to 20.79%. Notably, the resulting models achieve performance close to closed-source systems, narrowing the gap to GPT-4 to just 3.54%, without relying on proprietary resources or manual annotation.
Custom-Edit: Text-Guided Image Editing with Customized Diffusion Models
Text-to-image diffusion models can generate diverse, high-fidelity images based on user-provided text prompts. Recent research has extended these models to support text-guided image editing. While text guidance is an intuitive editing interface for users, it often fails to ensure the precise concept conveyed by users. To address this issue, we propose Custom-Edit, in which we (i) customize a diffusion model with a few reference images and then (ii) perform text-guided editing. Our key discovery is that customizing only language-relevant parameters with augmented prompts improves reference similarity significantly while maintaining source similarity. Moreover, we provide our recipe for each customization and editing process. We compare popular customization methods and validate our findings on two editing methods using various datasets.
ResumeFlow: An LLM-facilitated Pipeline for Personalized Resume Generation and Refinement
Crafting the ideal, job-specific resume is a challenging task for many job applicants, especially for early-career applicants. While it is highly recommended that applicants tailor their resume to the specific role they are applying for, manually tailoring resumes to job descriptions and role-specific requirements is often (1) extremely time-consuming, and (2) prone to human errors. Furthermore, performing such a tailoring step at scale while applying to several roles may result in a lack of quality of the edited resumes. To tackle this problem, in this demo paper, we propose ResumeFlow: a Large Language Model (LLM) aided tool that enables an end user to simply provide their detailed resume and the desired job posting, and obtain a personalized resume specifically tailored to that specific job posting in the matter of a few seconds. Our proposed pipeline leverages the language understanding and information extraction capabilities of state-of-the-art LLMs such as OpenAI's GPT-4 and Google's Gemini, in order to (1) extract details from a job description, (2) extract role-specific details from the user-provided resume, and then (3) use these to refine and generate a role-specific resume for the user. Our easy-to-use tool leverages the user-chosen LLM in a completely off-the-shelf manner, thus requiring no fine-tuning. We demonstrate the effectiveness of our tool via a video demo and propose novel task-specific evaluation metrics to control for alignment and hallucination. Our tool is available at https://job-aligned-resume.streamlit.app.
Coffee: Boost Your Code LLMs by Fixing Bugs with Feedback
Code editing is an essential step towards reliable program synthesis to automatically correct critical errors generated from code LLMs. Recent studies have demonstrated that closed-source LLMs (i.e., ChatGPT and GPT-4) are capable of generating corrective feedback to edit erroneous inputs. However, it remains challenging for open-source code LLMs to generate feedback for code editing, since these models tend to adhere to the superficial formats of feedback and provide feedback with misleading information. Hence, the focus of our work is to leverage open-source code LLMs to generate helpful feedback with correct guidance for code editing. To this end, we present Coffee, a collected dataset specifically designed for code fixing with feedback. Using this dataset, we construct CoffeePots, a framework for COde Fixing with FEEdback via Preference-Optimized Tuning and Selection. The proposed framework aims to automatically generate helpful feedback for code editing while minimizing the potential risk of superficial feedback. The combination of Coffee and CoffeePots marks a significant advancement, achieving state-of-the-art performance on HumanEvalFix benchmark. Codes and model checkpoints are publicly available at https://github.com/Lune-Blue/COFFEE.
The Mirage of Model Editing: Revisiting Evaluation in the Wild
Despite near-perfect results in artificial evaluations, the effectiveness of model editing in real-world applications remains unexplored. To bridge this gap, we propose to study model editing in question answering (QA) by establishing a rigorous evaluation practice to assess the effectiveness of editing methods in correcting LLMs' errors. It consists of QAEdit, a new benchmark derived from popular QA datasets, and a standardized evaluation framework. Our single editing experiments indicate that current editing methods perform substantially worse than previously reported (38.5% vs. ~96%). Through module analysis and controlled experiments, we demonstrate that this performance decline stems from issues in evaluation practices of prior editing research. One key issue is the inappropriate use of teacher forcing in testing prevents error propagation by feeding ground truth tokens (inaccessible in real-world scenarios) as input. Furthermore, we simulate real-world deployment by sequential editing, revealing that current approaches fail drastically with only 1000 edits. Our analysis provides a fundamental reexamination of both the real-world applicability of existing model editing methods and their evaluation practices, and establishes a rigorous evaluation framework with key insights to advance reliable and practical model editing research.
Self-Edit: Fault-Aware Code Editor for Code Generation
Large language models (LLMs) have demonstrated an impressive ability to generate codes on competitive programming tasks. However, with limited sample numbers, LLMs still suffer from poor accuracy. Inspired by the process of human programming, we propose a generate-and-edit approach named Self-Edit that utilizes execution results of the generated code from LLMs to improve the code quality on the competitive programming task. We execute the generated code on the example test case provided in the question and wrap execution results into a supplementary comment. Utilizing this comment as guidance, our fault-aware code editor is employed to correct errors in the generated code. We perform extensive evaluations across two competitive programming datasets with nine different LLMs. Compared to directly generating from LLMs, our approach can improve the average of pass@1 by 89\% on APPS-dev, 31\% on APPS-test, and 48\% on HumanEval over nine popular code generation LLMs with parameter sizes ranging from 110M to 175B. Compared to other post-processing methods, our method demonstrates superior accuracy and efficiency.
Watch Your Steps: Local Image and Scene Editing by Text Instructions
Denoising diffusion models have enabled high-quality image generation and editing. We present a method to localize the desired edit region implicit in a text instruction. We leverage InstructPix2Pix (IP2P) and identify the discrepancy between IP2P predictions with and without the instruction. This discrepancy is referred to as the relevance map. The relevance map conveys the importance of changing each pixel to achieve the edits, and is used to to guide the modifications. This guidance ensures that the irrelevant pixels remain unchanged. Relevance maps are further used to enhance the quality of text-guided editing of 3D scenes in the form of neural radiance fields. A field is trained on relevance maps of training views, denoted as the relevance field, defining the 3D region within which modifications should be made. We perform iterative updates on the training views guided by rendered relevance maps from the relevance field. Our method achieves state-of-the-art performance on both image and NeRF editing tasks. Project page: https://ashmrz.github.io/WatchYourSteps/
PRewrite: Prompt Rewriting with Reinforcement Learning
Prompt engineering is critical for the development of LLM-based applications. However, it is usually done manually in a "trial and error" fashion. This manual procedure can be time consuming, ineffective, and the generated prompts are, in a lot of cases, sub-optimal. Even for the prompts which seemingly work well, there is always a lingering question: can the prompts be made better with further modifications? To address these questions, in this paper, we investigate prompt engineering automation. We consider a specific use case scenario in which developers/users have drafted initial prompts, but lack the time/expertise to optimize them. We propose PRewrite, an automated tool to rewrite these drafts and to generate highly effective new prompts. PRewrite is based on the Reinforcement Learning (RL) framework which allows for end-to-end optimization and our design allows the RL search to happen in a large action space. The automated tool leverages manually crafted prompts as starting points which makes the rewriting procedure more guided and efficient. The generated prompts are human readable, and self-explanatory, unlike some of those in previous works. We conducted extensive experiments on diverse datasets and found that the prompts generated with this new method not only outperform professionally crafted prompts, but also prompts generated with other previously proposed methods.
SwiftEdit: Lightning Fast Text-Guided Image Editing via One-Step Diffusion
Recent advances in text-guided image editing enable users to perform image edits through simple text inputs, leveraging the extensive priors of multi-step diffusion-based text-to-image models. However, these methods often fall short of the speed demands required for real-world and on-device applications due to the costly multi-step inversion and sampling process involved. In response to this, we introduce SwiftEdit, a simple yet highly efficient editing tool that achieve instant text-guided image editing (in 0.23s). The advancement of SwiftEdit lies in its two novel contributions: a one-step inversion framework that enables one-step image reconstruction via inversion and a mask-guided editing technique with our proposed attention rescaling mechanism to perform localized image editing. Extensive experiments are provided to demonstrate the effectiveness and efficiency of SwiftEdit. In particular, SwiftEdit enables instant text-guided image editing, which is extremely faster than previous multi-step methods (at least 50 times faster) while maintain a competitive performance in editing results. Our project page is at: https://swift-edit.github.io/
Dynamic Retriever for In-Context Knowledge Editing via Policy Optimization
Large language models (LLMs) excel at factual recall yet still propagate stale or incorrect knowledge. In-context knowledge editing offers a gradient-free remedy suitable for black-box APIs, but current editors rely on static demonstration sets chosen by surface-level similarity, leading to two persistent obstacles: (i) a quantity-quality trade-off, and (ii) lack of adaptivity to task difficulty. We address these issues by dynamically selecting supporting demonstrations according to their utility for the edit. We propose Dynamic Retriever for In-Context Knowledge Editing (DR-IKE), a lightweight framework that (1) trains a BERT retriever with REINFORCE to rank demonstrations by editing reward, and (2) employs a learnable threshold to prune low-value examples, shortening the prompt when the edit is easy and expanding it when the task is hard. DR-IKE performs editing without modifying model weights, relying solely on forward passes for compatibility with black-box LLMs. On the COUNTERFACT benchmark, it improves edit success by up to 17.1%, reduces latency by 41.6%, and preserves accuracy on unrelated queries, demonstrating scalable and adaptive knowledge editing. The code is available at https://github.com/mwnafee/DR-IKE .
EditP23: 3D Editing via Propagation of Image Prompts to Multi-View
We present EditP23, a method for mask-free 3D editing that propagates 2D image edits to multi-view representations in a 3D-consistent manner. In contrast to traditional approaches that rely on text-based prompting or explicit spatial masks, EditP23 enables intuitive edits by conditioning on a pair of images: an original view and its user-edited counterpart. These image prompts are used to guide an edit-aware flow in the latent space of a pre-trained multi-view diffusion model, allowing the edit to be coherently propagated across views. Our method operates in a feed-forward manner, without optimization, and preserves the identity of the original object, in both structure and appearance. We demonstrate its effectiveness across a range of object categories and editing scenarios, achieving high fidelity to the source while requiring no manual masks.
Improving Iterative Text Revision by Learning Where to Edit from Other Revision Tasks
Iterative text revision improves text quality by fixing grammatical errors, rephrasing for better readability or contextual appropriateness, or reorganizing sentence structures throughout a document. Most recent research has focused on understanding and classifying different types of edits in the iterative revision process from human-written text instead of building accurate and robust systems for iterative text revision. In this work, we aim to build an end-to-end text revision system that can iteratively generate helpful edits by explicitly detecting editable spans (where-to-edit) with their corresponding edit intents and then instructing a revision model to revise the detected edit spans. Leveraging datasets from other related text editing NLP tasks, combined with the specification of editable spans, leads our system to more accurately model the process of iterative text refinement, as evidenced by empirical results and human evaluations. Our system significantly outperforms previous baselines on our text revision tasks and other standard text revision tasks, including grammatical error correction, text simplification, sentence fusion, and style transfer. Through extensive qualitative and quantitative analysis, we make vital connections between edit intentions and writing quality, and better computational modeling of iterative text revisions.
Instruction Guided Multi Object Image Editing with Quantity and Layout Consistency
Instruction driven image editing with standard CLIP text encoders often fails in complex scenes with many objects. We present QL-Adapter, a framework for multiple object editing that tackles two challenges: enforcing object counts and spatial layouts, and accommodating diverse categories. QL-Adapter consists of two core modules: the Image-Layout Fusion Module (ILFM) and the Cross-Modal Augmentation Module (CMAM). ILFM fuses layout priors with ViT patch tokens from the CLIP image encoder to strengthen spatial structure understanding. CMAM injects image features into the text branch to enrich textual embeddings and improve instruction following. We further build QL-Dataset, a benchmark that spans broad category, layout, and count variations, and define the task of quantity and layout consistent image editing (QL-Edit). Extensive experiments show that QL-Adapter achieves state of the art performance on QL-Edit and significantly outperforms existing models.
Edisum: Summarizing and Explaining Wikipedia Edits at Scale
An edit summary is a succinct comment written by a Wikipedia editor explaining the nature of, and reasons for, an edit to a Wikipedia page. Edit summaries are crucial for maintaining the encyclopedia: they are the first thing seen by content moderators and help them decide whether to accept or reject an edit. Additionally, edit summaries constitute a valuable data source for researchers. Unfortunately, as we show, for many edits, summaries are either missing or incomplete. To overcome this problem and help editors write useful edit summaries, we propose a model for recommending edit summaries generated by a language model trained to produce good edit summaries given the representation of an edit diff. This is a challenging task for multiple reasons, including mixed-quality training data, the need to understand not only what was changed in the article but also why it was changed, and efficiency requirements imposed by the scale of Wikipedia. We address these challenges by curating a mix of human and synthetically generated training data and fine-tuning a generative language model sufficiently small to be used on Wikipedia at scale. Our model performs on par with human editors. Commercial large language models are able to solve this task better than human editors, but would be too expensive to run on Wikipedia at scale. More broadly, this paper showcases how language modeling technology can be used to support humans in maintaining one of the largest and most visible projects on the Web.
Editing Large Language Models: Problems, Methods, and Opportunities
Despite the ability to train capable LLMs, the methodology for maintaining their relevancy and rectifying errors remains elusive. To this end, the past few years have witnessed a surge in techniques for editing LLMs, the objective of which is to efficiently alter the behavior of LLMs within a specific domain without negatively impacting performance across other inputs. This paper embarks on a deep exploration of the problems, methods, and opportunities related to model editing for LLMs. In particular, we provide an exhaustive overview of the task definition and challenges associated with model editing, along with an in-depth empirical analysis of the most progressive methods currently at our disposal. We also build a new benchmark dataset to facilitate a more robust evaluation and pinpoint enduring issues intrinsic to existing techniques. Our objective is to provide valuable insights into the effectiveness and feasibility of each editing technique, thereby assisting the community in making informed decisions on the selection of the most appropriate method for a specific task or context. Code and datasets are available at https://github.com/zjunlp/EasyEdit.
Knowledge Editing through Chain-of-Thought
Large Language Models (LLMs) have demonstrated exceptional capabilities across a wide range of natural language processing (NLP) tasks. However, keeping these models up-to-date with evolving world knowledge remains a significant challenge due to the high costs of frequent retraining. To address this challenge, knowledge editing techniques have emerged to update LLMs with new information without rebuilding the model from scratch. Among these, the in-context editing paradigm stands out for its effectiveness in integrating new knowledge while preserving the model's original capabilities. Despite its potential, existing in-context knowledge editing methods are often task-specific, focusing primarily on multi-hop QA tasks using structured knowledge triples. Moreover, their reliance on few-shot prompting for task decomposition makes them unstable and less effective in generalizing across diverse tasks. In response to these limitations, we propose EditCoT, a novel knowledge editing framework that flexibly and efficiently updates LLMs across various tasks without retraining. EditCoT works by generating a chain-of-thought (CoT) for a given input and then iteratively refining this CoT process using a CoT editor based on updated knowledge. We evaluate EditCoT across a diverse range of benchmarks, covering multiple languages and tasks. The results demonstrate that our approach achieves state-of-the-art performance while offering superior generalization, effectiveness, and stability compared to existing methods, marking a significant advancement in the field of knowledge updating. Code and data are available at: https://github.com/bebr2/EditCoT.
AlphaEdit: Null-Space Constrained Knowledge Editing for Language Models
Large language models (LLMs) often exhibit hallucinations due to incorrect or outdated knowledge. Hence, model editing methods have emerged to enable targeted knowledge updates. To achieve this, a prevailing paradigm is the locating-then-editing approach, which first locates influential parameters and then edits them by introducing a perturbation. While effective, current studies have demonstrated that this perturbation inevitably disrupt the originally preserved knowledge within LLMs, especially in sequential editing scenarios. To address this, we introduce AlphaEdit, a novel solution that projects perturbation onto the null space of the preserved knowledge before applying it to the parameters. We theoretically prove that this projection ensures the output of post-edited LLMs remains unchanged when queried about the preserved knowledge, thereby mitigating the issue of disruption. Extensive experiments on various LLMs, including LLaMA3, GPT2-XL, and GPT-J, show that AlphaEdit boosts the performance of most locating-then-editing methods by an average of 36.4% with a single line of additional code for projection solely. Our code is available at: https://github.com/jianghoucheng/AlphaEdit.
ParaRev: Building a dataset for Scientific Paragraph Revision annotated with revision instruction
Revision is a crucial step in scientific writing, where authors refine their work to improve clarity, structure, and academic quality. Existing approaches to automated writing assistance often focus on sentence-level revisions, which fail to capture the broader context needed for effective modification. In this paper, we explore the impact of shifting from sentence-level to paragraph-level scope for the task of scientific text revision. The paragraph level definition of the task allows for more meaningful changes, and is guided by detailed revision instructions rather than general ones. To support this task, we introduce ParaRev, the first dataset of revised scientific paragraphs with an evaluation subset manually annotated with revision instructions. Our experiments demonstrate that using detailed instructions significantly improves the quality of automated revisions compared to general approaches, no matter the model or the metric considered.
MultiEdits: Simultaneous Multi-Aspect Editing with Text-to-Image Diffusion Models
Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-aspect edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of MultiEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, MultiEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through an innovative attention distribution mechanism and a multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios. Dataset and code are available at https://mingzhenhuang.com/projects/MultiEdits.html.
InComeS: Integrating Compression and Selection Mechanisms into LLMs for Efficient Model Editing
Although existing model editing methods perform well in recalling exact edit facts, they often struggle in complex scenarios that require deeper semantic understanding rather than mere knowledge regurgitation. Leveraging the strong contextual reasoning abilities of large language models (LLMs), in-context learning (ICL) becomes a promising editing method by comprehending edit information through context encoding. However, this method is constrained by the limited context window of LLMs, leading to degraded performance and efficiency as the number of edits increases. To overcome this limitation, we propose InComeS, a flexible framework that enhances LLMs' ability to process editing contexts through explicit compression and selection mechanisms. Specifically, InComeS compresses each editing context into the key-value (KV) cache of a special gist token, enabling efficient handling of multiple edits without being restricted by the model's context window. Furthermore, specialized cross-attention modules are added to dynamically select the most relevant information from the gist pools, enabling adaptive and effective utilization of edit information. We conduct experiments on diverse model editing benchmarks with various editing formats, and the results demonstrate the effectiveness and efficiency of our method.
FRUIT: Faithfully Reflecting Updated Information in Text
Textual knowledge bases such as Wikipedia require considerable effort to keep up to date and consistent. While automated writing assistants could potentially ease this burden, the problem of suggesting edits grounded in external knowledge has been under-explored. In this paper, we introduce the novel generation task of *faithfully reflecting updated information in text* (FRUIT) where the goal is to update an existing article given new evidence. We release the FRUIT-WIKI dataset, a collection of over 170K distantly supervised data produced from pairs of Wikipedia snapshots, along with our data generation pipeline and a gold evaluation set of 914 instances whose edits are guaranteed to be supported by the evidence. We provide benchmark results for popular generation systems as well as EDIT5 -- a T5-based approach tailored to editing we introduce that establishes the state of the art. Our analysis shows that developing models that can update articles faithfully requires new capabilities for neural generation models, and opens doors to many new applications.
PatentEdits: Framing Patent Novelty as Textual Entailment
A patent must be deemed novel and non-obvious in order to be granted by the US Patent Office (USPTO). If it is not, a US patent examiner will cite the prior work, or prior art, that invalidates the novelty and issue a non-final rejection. Predicting what claims of the invention should change given the prior art is an essential and crucial step in securing invention rights, yet has not been studied before as a learnable task. In this work we introduce the PatentEdits dataset, which contains 105K examples of successful revisions that overcome objections to novelty. We design algorithms to label edits sentence by sentence, then establish how well these edits can be predicted with large language models (LLMs). We demonstrate that evaluating textual entailment between cited references and draft sentences is especially effective in predicting which inventive claims remained unchanged or are novel in relation to prior art.
SuperEdit: Rectifying and Facilitating Supervision for Instruction-Based Image Editing
Due to the challenges of manually collecting accurate editing data, existing datasets are typically constructed using various automated methods, leading to noisy supervision signals caused by the mismatch between editing instructions and original-edited image pairs. Recent efforts attempt to improve editing models through generating higher-quality edited images, pre-training on recognition tasks, or introducing vision-language models (VLMs) but fail to resolve this fundamental issue. In this paper, we offer a novel solution by constructing more effective editing instructions for given image pairs. This includes rectifying the editing instructions to better align with the original-edited image pairs and using contrastive editing instructions to further enhance their effectiveness. Specifically, we find that editing models exhibit specific generation attributes at different inference steps, independent of the text. Based on these prior attributes, we define a unified guide for VLMs to rectify editing instructions. However, there are some challenging editing scenarios that cannot be resolved solely with rectified instructions. To this end, we further construct contrastive supervision signals with positive and negative instructions and introduce them into the model training using triplet loss, thereby further facilitating supervision effectiveness. Our method does not require the VLM modules or pre-training tasks used in previous work, offering a more direct and efficient way to provide better supervision signals, and providing a novel, simple, and effective solution for instruction-based image editing. Results on multiple benchmarks demonstrate that our method significantly outperforms existing approaches. Compared with previous SOTA SmartEdit, we achieve 9.19% improvements on the Real-Edit benchmark with 30x less training data and 13x smaller model size.
Blended Diffusion for Text-driven Editing of Natural Images
Natural language offers a highly intuitive interface for image editing. In this paper, we introduce the first solution for performing local (region-based) edits in generic natural images, based on a natural language description along with an ROI mask. We achieve our goal by leveraging and combining a pretrained language-image model (CLIP), to steer the edit towards a user-provided text prompt, with a denoising diffusion probabilistic model (DDPM) to generate natural-looking results. To seamlessly fuse the edited region with the unchanged parts of the image, we spatially blend noised versions of the input image with the local text-guided diffusion latent at a progression of noise levels. In addition, we show that adding augmentations to the diffusion process mitigates adversarial results. We compare against several baselines and related methods, both qualitatively and quantitatively, and show that our method outperforms these solutions in terms of overall realism, ability to preserve the background and matching the text. Finally, we show several text-driven editing applications, including adding a new object to an image, removing/replacing/altering existing objects, background replacement, and image extrapolation. Code is available at: https://omriavrahami.com/blended-diffusion-page/
Beyond the Chat: Executable and Verifiable Text-Editing with LLMs
Conversational interfaces powered by Large Language Models (LLMs) have recently become a popular way to obtain feedback during document editing. However, standard chat-based conversational interfaces do not support transparency and verifiability of the editing changes that they suggest. To give the author more agency when editing with an LLM, we present InkSync, an editing interface that suggests executable edits directly within the document being edited. Because LLMs are known to introduce factual errors, Inksync also supports a 3-stage approach to mitigate this risk: Warn authors when a suggested edit introduces new information, help authors Verify the new information's accuracy through external search, and allow an auditor to perform an a-posteriori verification by Auditing the document via a trace of all auto-generated content. Two usability studies confirm the effectiveness of InkSync's components when compared to standard LLM-based chat interfaces, leading to more accurate, more efficient editing, and improved user experience.
Patent-CR: A Dataset for Patent Claim Revision
This paper presents Patent-CR, the first dataset created for the patent claim revision task in English. It includes both initial patent applications rejected by patent examiners and the final granted versions. Unlike normal text revision tasks that predominantly focus on enhancing sentence quality, such as grammar correction and coherence improvement, patent claim revision aims at ensuring the claims meet stringent legal criteria. These criteria are beyond novelty and inventiveness, including clarity of scope, technical accuracy, language precision, and legal robustness. We assess various large language models (LLMs) through professional human evaluation, including general LLMs with different sizes and architectures, text revision models, and domain-specific models. Our results indicate that LLMs often bring ineffective edits that deviate from the target revisions. In addition, domain-specific models and the method of fine-tuning show promising results. Notably, GPT-4 outperforms other tested LLMs, but further revisions are still necessary to reach the examination standard. Furthermore, we demonstrate the inconsistency between automated and human evaluation results, suggesting that GPT-4-based automated evaluation has the highest correlation with human judgment. This dataset, along with our preliminary empirical research, offers invaluable insights for further exploration in patent claim revision.
An Efficient and Adaptive Next Edit Suggestion Framework with Zero Human Instructions in IDEs
Code editing, including modifying, refactoring, and maintaining existing code, is the most frequent task in software development and has garnered significant attention from AI-powered tools. However, existing solutions that translate explicit natural language instructions into code edits face critical limitations, such as heavy reliance on human instruction input and high latency, which hinder their effective integration into a developer's workflow. We observe that developers' habitual behaviors and coding objectives are often reflected in their historical editing patterns, making this data key to addressing existing limitations. To leverage these insights, we propose NES (Next Edit Suggestion), an LLM-driven code editing framework that delivers an instruction-free and low-latency experience. Built on a dual-model architecture and trained with our high-quality SFT and DAPO datasets, NES enhances productivity by understanding developer intent while optimizing inference to minimize latency. NES is a scalable, industry-ready solution with a continuous Tab key interaction workflow, seamlessly adopted by a FinTech company with over 20,000 developers. Evaluations on real-world datasets show NES achieves 75.6% and 81.6% accuracy in two tasks of predicting next edit locations, alongside 91.36% ES and 27.7% EMR for intent-aligned edits, outperforming SOTA models. Our open-sourced SFT and DAPO datasets have been demonstrated to enhance the performance of open-source CodeLLMs. The demonstration of NES is available at https://youtu.be/yGoyYOe6fbY.
Understanding Iterative Revision from Human-Written Text
Writing is, by nature, a strategic, adaptive, and more importantly, an iterative process. A crucial part of writing is editing and revising the text. Previous works on text revision have focused on defining edit intention taxonomies within a single domain or developing computational models with a single level of edit granularity, such as sentence-level edits, which differ from human's revision cycles. This work describes IteraTeR: the first large-scale, multi-domain, edit-intention annotated corpus of iteratively revised text. In particular, IteraTeR is collected based on a new framework to comprehensively model the iterative text revisions that generalize to various domains of formal writing, edit intentions, revision depths, and granularities. When we incorporate our annotated edit intentions, both generative and edit-based text revision models significantly improve automatic evaluations. Through our work, we better understand the text revision process, making vital connections between edit intentions and writing quality, enabling the creation of diverse corpora to support computational modeling of iterative text revisions.
In-Context Edit: Enabling Instructional Image Editing with In-Context Generation in Large Scale Diffusion Transformer
Instruction-based image editing enables robust image modification via natural language prompts, yet current methods face a precision-efficiency tradeoff. Fine-tuning methods demand significant computational resources and large datasets, while training-free techniques struggle with instruction comprehension and edit quality. We resolve this dilemma by leveraging large-scale Diffusion Transformer (DiT)' enhanced generation capacity and native contextual awareness. Our solution introduces three contributions: (1) an in-context editing framework for zero-shot instruction compliance using in-context prompting, avoiding structural changes; (2) a LoRA-MoE hybrid tuning strategy that enhances flexibility with efficient adaptation and dynamic expert routing, without extensive retraining; and (3) an early filter inference-time scaling method using vision-language models (VLMs) to select better initial noise early, improving edit quality. Extensive evaluations demonstrate our method's superiority: it outperforms state-of-the-art approaches while requiring only 0.5% training data and 1% trainable parameters compared to conventional baselines. This work establishes a new paradigm that enables high-precision yet efficient instruction-guided editing. Codes and demos can be found in https://river-zhang.github.io/ICEdit-gh-pages/.
Robust Learning of Diverse Code Edits
Software engineering activities frequently involve edits to existing code. However, contemporary code language models (LMs) lack the ability to handle diverse types of code-edit requirements. In this work, we attempt to overcome this shortcoming through (1) a novel synthetic data generation pipeline and (2) a robust model adaptation algorithm. Starting with seed code examples and diverse editing criteria, our pipeline generates high-quality samples comprising original and modified code, along with natural language instructions in different styles and verbosity. Today's code LMs come bundled with strong abilities, such as code generation and instruction following, which should not be lost due to fine-tuning. To ensure this, we propose a novel adaptation algorithm, SeleKT, that (a) leverages a dense gradient-based step to identify the weights that are most important for code editing, and (b) does a sparse projection onto the base model to avoid overfitting. Using our approach, we obtain a new series of models NextCoder (adapted from QwenCoder-2.5) that achieves strong results on five code-editing benchmarks, outperforming comparable size models and even several larger ones. We show the generality of our approach on two model families (DeepSeekCoder and QwenCoder), compare against other fine-tuning approaches, and demonstrate robustness by showing retention of code generation abilities post adaptation.
Listen, Chat, and Edit: Text-Guided Soundscape Modification for Enhanced Auditory Experience
In daily life, we encounter a variety of sounds, both desirable and undesirable, with limited control over their presence and volume. Our work introduces "Listen, Chat, and Edit" (LCE), a novel multimodal sound mixture editor that modifies each sound source in a mixture based on user-provided text instructions. LCE distinguishes itself with a user-friendly chat interface and its unique ability to edit multiple sound sources simultaneously within a mixture, without needing to separate them. Users input open-vocabulary text prompts, which are interpreted by a large language model to create a semantic filter for editing the sound mixture. The system then decomposes the mixture into its components, applies the semantic filter, and reassembles it into the desired output. We developed a 160-hour dataset with over 100k mixtures, including speech and various audio sources, along with text prompts for diverse editing tasks like extraction, removal, and volume control. Our experiments demonstrate significant improvements in signal quality across all editing tasks and robust performance in zero-shot scenarios with varying numbers and types of sound sources.
AdSEE: Investigating the Impact of Image Style Editing on Advertisement Attractiveness
Online advertisements are important elements in e-commerce sites, social media platforms, and search engines. With the increasing popularity of mobile browsing, many online ads are displayed with visual information in the form of a cover image in addition to text descriptions to grab the attention of users. Various recent studies have focused on predicting the click rates of online advertisements aware of visual features or composing optimal advertisement elements to enhance visibility. In this paper, we propose Advertisement Style Editing and Attractiveness Enhancement (AdSEE), which explores whether semantic editing to ads images can affect or alter the popularity of online advertisements. We introduce StyleGAN-based facial semantic editing and inversion to ads images and train a click rate predictor attributing GAN-based face latent representations in addition to traditional visual and textual features to click rates. Through a large collected dataset named QQ-AD, containing 20,527 online ads, we perform extensive offline tests to study how different semantic directions and their edit coefficients may impact click rates. We further design a Genetic Advertisement Editor to efficiently search for the optimal edit directions and intensity given an input ad cover image to enhance its projected click rates. Online A/B tests performed over a period of 5 days have verified the increased click-through rates of AdSEE-edited samples as compared to a control group of original ads, verifying the relation between image styles and ad popularity. We open source the code for AdSEE research at https://github.com/LiyaoJiang1998/adsee.
EditCLIP: Representation Learning for Image Editing
We introduce EditCLIP, a novel representation-learning approach for image editing. Our method learns a unified representation of edits by jointly encoding an input image and its edited counterpart, effectively capturing their transformation. To evaluate its effectiveness, we employ EditCLIP to solve two tasks: exemplar-based image editing and automated edit evaluation. In exemplar-based image editing, we replace text-based instructions in InstructPix2Pix with EditCLIP embeddings computed from a reference exemplar image pair. Experiments demonstrate that our approach outperforms state-of-the-art methods while being more efficient and versatile. For automated evaluation, EditCLIP assesses image edits by measuring the similarity between the EditCLIP embedding of a given image pair and either a textual editing instruction or the EditCLIP embedding of another reference image pair. Experiments show that EditCLIP aligns more closely with human judgments than existing CLIP-based metrics, providing a reliable measure of edit quality and structural preservation.
CodeEditorBench: Evaluating Code Editing Capability of Large Language Models
Large Language Models (LLMs) for code are rapidly evolving, with code editing emerging as a critical capability. We introduce CodeEditorBench, an evaluation framework designed to rigorously assess the performance of LLMs in code editing tasks, including debugging, translating, polishing, and requirement switching. Unlike existing benchmarks focusing solely on code generation, CodeEditorBench emphasizes real-world scenarios and practical aspects of software development. We curate diverse coding challenges and scenarios from five sources, covering various programming languages, complexity levels, and editing tasks. Evaluation of 19 LLMs reveals that closed-source models (particularly Gemini-Ultra and GPT-4), outperform open-source models in CodeEditorBench, highlighting differences in model performance based on problem types and prompt sensitivities. CodeEditorBench aims to catalyze advancements in LLMs by providing a robust platform for assessing code editing capabilities. We will release all prompts and datasets to enable the community to expand the dataset and benchmark emerging LLMs. By introducing CodeEditorBench, we contribute to the advancement of LLMs in code editing and provide a valuable resource for researchers and practitioners.
Proofread: Fixes All Errors with One Tap
The impressive capabilities in Large Language Models (LLMs) provide a powerful approach to reimagine users' typing experience. This paper demonstrates Proofread, a novel Gboard feature powered by a server-side LLM in Gboard, enabling seamless sentence-level and paragraph-level corrections with a single tap. We describe the complete system in this paper, from data generation, metrics design to model tuning and deployment. To obtain models with sufficient quality, we implement a careful data synthetic pipeline tailored to online use cases, design multifaceted metrics, employ a two-stage tuning approach to acquire the dedicated LLM for the feature: the Supervised Fine Tuning (SFT) for foundational quality, followed by the Reinforcement Learning (RL) tuning approach for targeted refinement. Specifically, we find sequential tuning on Rewrite and proofread tasks yields the best quality in SFT stage, and propose global and direct rewards in the RL tuning stage to seek further improvement. Extensive experiments on a human-labeled golden set showed our tuned PaLM2-XS model achieved 85.56\% good ratio. We launched the feature to Pixel 8 devices by serving the model on TPU v5 in Google Cloud, with thousands of daily active users. Serving latency was significantly reduced by quantization, bucket inference, text segmentation, and speculative decoding. Our demo could be seen in https://youtu.be/4ZdcuiwFU7I{Youtube}.
FlexDoc: Flexible Document Adaptation through Optimizing both Content and Layout
Designing adaptive documents that are visually appealing across various devices and for diverse viewers is a challenging task. This is due to the wide variety of devices and different viewer requirements and preferences. Alterations to a document's content, style, or layout often necessitate numerous adjustments, potentially leading to a complete layout redesign. We introduce FlexDoc, a framework for creating and consuming documents that seamlessly adapt to different devices, author, and viewer preferences and interactions. It eliminates the need for manually creating multiple document layouts, as FlexDoc enables authors to define desired document properties using templates and employs both discrete and continuous optimization in a novel comprehensive optimization process, which leverages automatic text summarization and image carving techniques to adapt both layout and content during consumption dynamically. Furthermore, we demonstrate FlexDoc in multiple real-world application scenarios, such as news readers and academic papers.
Enhancing Text Editing for Grammatical Error Correction: Arabic as a Case Study
Text editing frames grammatical error correction (GEC) as a sequence tagging problem, where edit tags are assigned to input tokens, and applying these edits results in the corrected text. This approach has gained attention for its efficiency and interpretability. However, while extensively explored for English, text editing remains largely underexplored for morphologically rich languages like Arabic. In this paper, we introduce a text editing approach that derives edit tags directly from data, eliminating the need for language-specific edits. We demonstrate its effectiveness on Arabic, a diglossic and morphologically rich language, and investigate the impact of different edit representations on model performance. Our approach achieves SOTA results on two Arabic GEC benchmarks and performs on par with SOTA on two others. Additionally, our models are over six times faster than existing Arabic GEC systems, making our approach more practical for real-world applications. Finally, we explore ensemble models, demonstrating how combining different models leads to further performance improvements. We make our code, data, and pretrained models publicly available.
Uncovering Overfitting in Large Language Model Editing
Knowledge editing has been proposed as an effective method for updating and correcting the internal knowledge of Large Language Models (LLMs). However, existing editing methods often struggle with complex tasks, such as multi-hop reasoning. In this paper, we identify and investigate the phenomenon of Editing Overfit, where edited models assign disproportionately high probabilities to the edit target, hindering the generalization of new knowledge in complex scenarios. We attribute this issue to the current editing paradigm, which places excessive emphasis on the direct correspondence between the input prompt and the edit target for each edit sample. To further explore this issue, we introduce a new benchmark, EVOKE (EValuation of Editing Overfit in Knowledge Editing), along with fine-grained evaluation metrics. Through comprehensive experiments and analysis, we demonstrate that Editing Overfit is prevalent in current editing methods and that common overfitting mitigation strategies are of limited effectiveness in knowledge editing. To overcome this, inspired by LLMs' knowledge recall mechanisms, we propose a new plug-and-play strategy called Learn to Inference (LTI), which introduce a Multi-stage Inference Constraint module to guide the edited models in recalling new knowledge similarly to how unedited LLMs leverage knowledge through in-context learning. Extensive experimental results across a wide range of tasks validate the effectiveness of LTI in mitigating Editing Overfit.
InteractEdit: Zero-Shot Editing of Human-Object Interactions in Images
This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike simpler image editing scenarios such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in humans-objects interactions. Existing methods often overfit to the source image structure, limiting their ability to adapt to the substantial structural modifications demanded by new interactions. To address this, InteractEdit decomposes each scene into subject, object, and background components, then employs Low-Rank Adaptation (LoRA) and selective fine-tuning to preserve pretrained interaction priors while learning the visual identity of the source image. This regularization strategy effectively balances interaction edits with identity consistency. We further introduce IEBench, the most comprehensive benchmark for HOI editing, which evaluates both interaction editing and identity preservation. Our extensive experiments show that InteractEdit significantly outperforms existing methods, establishing a strong baseline for future HOI editing research and unlocking new possibilities for creative and practical applications. Code will be released upon publication.
HQ-Edit: A High-Quality Dataset for Instruction-based Image Editing
This study introduces HQ-Edit, a high-quality instruction-based image editing dataset with around 200,000 edits. Unlike prior approaches relying on attribute guidance or human feedback on building datasets, we devise a scalable data collection pipeline leveraging advanced foundation models, namely GPT-4V and DALL-E 3. To ensure its high quality, diverse examples are first collected online, expanded, and then used to create high-quality diptychs featuring input and output images with detailed text prompts, followed by precise alignment ensured through post-processing. In addition, we propose two evaluation metrics, Alignment and Coherence, to quantitatively assess the quality of image edit pairs using GPT-4V. HQ-Edits high-resolution images, rich in detail and accompanied by comprehensive editing prompts, substantially enhance the capabilities of existing image editing models. For example, an HQ-Edit finetuned InstructPix2Pix can attain state-of-the-art image editing performance, even surpassing those models fine-tuned with human-annotated data. The project page is https://thefllood.github.io/HQEdit_web.
Robust and Scalable Model Editing for Large Language Models
Large language models (LLMs) can make predictions using parametric knowledge--knowledge encoded in the model weights--or contextual knowledge--knowledge presented in the context. In many scenarios, a desirable behavior is that LLMs give precedence to contextual knowledge when it conflicts with the parametric knowledge, and fall back to using their parametric knowledge when the context is irrelevant. This enables updating and correcting the model's knowledge by in-context editing instead of retraining. Previous works have shown that LLMs are inclined to ignore contextual knowledge and fail to reliably fall back to parametric knowledge when presented with irrelevant context. In this work, we discover that, with proper prompting methods, instruction-finetuned LLMs can be highly controllable by contextual knowledge and robust to irrelevant context. Utilizing this feature, we propose EREN (Edit models by REading Notes) to improve the scalability and robustness of LLM editing. To better evaluate the robustness of model editors, we collect a new dataset, that contains irrelevant questions that are more challenging than the ones in existing datasets. Empirical results show that our method outperforms current state-of-the-art methods by a large margin. Unlike existing techniques, it can integrate knowledge from multiple edits, and correctly respond to syntactically similar but semantically unrelated inputs (and vice versa). The source code can be found at https://github.com/thunlp/EREN.
AUDIT: Audio Editing by Following Instructions with Latent Diffusion Models
Audio editing is applicable for various purposes, such as adding background sound effects, replacing a musical instrument, and repairing damaged audio. Recently, some diffusion-based methods achieved zero-shot audio editing by using a diffusion and denoising process conditioned on the text description of the output audio. However, these methods still have some problems: 1) they have not been trained on editing tasks and cannot ensure good editing effects; 2) they can erroneously modify audio segments that do not require editing; 3) they need a complete description of the output audio, which is not always available or necessary in practical scenarios. In this work, we propose AUDIT, an instruction-guided audio editing model based on latent diffusion models. Specifically, AUDIT has three main design features: 1) we construct triplet training data (instruction, input audio, output audio) for different audio editing tasks and train a diffusion model using instruction and input (to be edited) audio as conditions and generating output (edited) audio; 2) it can automatically learn to only modify segments that need to be edited by comparing the difference between the input and output audio; 3) it only needs edit instructions instead of full target audio descriptions as text input. AUDIT achieves state-of-the-art results in both objective and subjective metrics for several audio editing tasks (e.g., adding, dropping, replacement, inpainting, super-resolution). Demo samples are available at https://audit-demo.github.io/.
Mellum: Production-Grade in-IDE Contextual Code Completion with Multi-File Project Understanding
We present the Mellum models family, open-weight code completion models designed for interactive use in JetBrains IDEs. Mellums have 4B parameters, adopt a Llama-style architecture, and are pre-trained on ~4T tokens of permissively licensed, multi-language code. Our studies show that (i) careful data curation and staged training significantly improve the model's quality, (ii) editor-critical capabilities such as context packing are necessary for high-quality suggestions, and (iii) a compact, task-focused model can meet the cost and latency constraints of interactive completion. In the paper, we describe an end-to-end industrial pipeline for producing contextualized in-editor completion: disciplined data governance, multi-stage training that includes fill-in-the-middle and project context via supervised fine-tuning, and alignment via direct preference optimization using feedback from real-world scenarios. Our quality evaluations include both large-scale offline benchmarks and online telemetry from production deployments in JetBrains IDEs. Mellums are released under the Apache-2.0 license on HuggingFace, with a public model card providing a reproducible reference for practitioners. Our experience offers a pragmatic blueprint for taking a focused, open model from a research prototype to at scale production for hundreds of thousands of users.
Enhancing Conversational Search: Large Language Model-Aided Informative Query Rewriting
Query rewriting plays a vital role in enhancing conversational search by transforming context-dependent user queries into standalone forms. Existing approaches primarily leverage human-rewritten queries as labels to train query rewriting models. However, human rewrites may lack sufficient information for optimal retrieval performance. To overcome this limitation, we propose utilizing large language models (LLMs) as query rewriters, enabling the generation of informative query rewrites through well-designed instructions. We define four essential properties for well-formed rewrites and incorporate all of them into the instruction. In addition, we introduce the role of rewrite editors for LLMs when initial query rewrites are available, forming a "rewrite-then-edit" process. Furthermore, we propose distilling the rewriting capabilities of LLMs into smaller models to reduce rewriting latency. Our experimental evaluation on the QReCC dataset demonstrates that informative query rewrites can yield substantially improved retrieval performance compared to human rewrites, especially with sparse retrievers.
Towards an Open Platform for Legal Information
Recent advances in the area of legal information systems have led to a variety of applications that promise support in processing and accessing legal documents. Unfortunately, these applications have various limitations, e.g., regarding scope or extensibility. Furthermore, we do not observe a trend towards open access in digital libraries in the legal domain as we observe in other domains, e.g., economics of computer science. To improve open access in the legal domain, we present our approach for an open source platform to transparently process and access Legal Open Data. This enables the sustainable development of legal applications by offering a single technology stack. Moreover, the approach facilitates the development and deployment of new technologies. As proof of concept, we implemented six technologies and generated metadata for more than 250,000 German laws and court decisions. Thus, we can provide users of our platform not only access to legal documents, but also the contained information.
LEMoE: Advanced Mixture of Experts Adaptor for Lifelong Model Editing of Large Language Models
Large language models (LLMs) require continual knowledge updates to stay abreast of the ever-changing world facts, prompting the formulation of lifelong model editing task. While recent years have witnessed the development of various techniques for single and batch editing, these methods either fail to apply or perform sub-optimally when faced with lifelong editing. In this paper, we introduce LEMoE, an advanced Mixture of Experts (MoE) adaptor for lifelong model editing. We first analyze the factors influencing the effectiveness of conventional MoE adaptor in lifelong editing, including catastrophic forgetting, inconsistent routing and order sensitivity. Based on these insights, we propose a tailored module insertion method to achieve lifelong editing, incorporating a novel KV anchor routing to enhance routing consistency between training and inference stage, along with a concise yet effective clustering-based editing order planning. Experimental results demonstrate the effectiveness of our method in lifelong editing, surpassing previous model editing techniques while maintaining outstanding performance in batch editing task. Our code will be available.
Spivavtor: An Instruction Tuned Ukrainian Text Editing Model
We introduce Spivavtor, a dataset, and instruction-tuned models for text editing focused on the Ukrainian language. Spivavtor is the Ukrainian-focused adaptation of the English-only CoEdIT model. Similar to CoEdIT, Spivavtor performs text editing tasks by following instructions in Ukrainian. This paper describes the details of the Spivavtor-Instruct dataset and Spivavtor models. We evaluate Spivavtor on a variety of text editing tasks in Ukrainian, such as Grammatical Error Correction (GEC), Text Simplification, Coherence, and Paraphrasing, and demonstrate its superior performance on all of them. We publicly release our best-performing models and data as resources to the community to advance further research in this space.
LORE: Latent Optimization for Precise Semantic Control in Rectified Flow-based Image Editing
Text-driven image editing enables users to flexibly modify visual content through natural language instructions, and is widely applied to tasks such as semantic object replacement, insertion, and removal. While recent inversion-based editing methods using rectified flow models have achieved promising results in image quality, we identify a structural limitation in their editing behavior: the semantic bias toward the source concept encoded in the inverted noise tends to suppress attention to the target concept. This issue becomes particularly critical when the source and target semantics are dissimilar, where the attention mechanism inherently leads to editing failure or unintended modifications in non-target regions. In this paper, we systematically analyze and validate this structural flaw, and introduce LORE, a training-free and efficient image editing method. LORE directly optimizes the inverted noise, addressing the core limitations in generalization and controllability of existing approaches, enabling stable, controllable, and general-purpose concept replacement, without requiring architectural modification or model fine-tuning. We conduct comprehensive evaluations on three challenging benchmarks: PIEBench, SmartEdit, and GapEdit. Experimental results show that LORE significantly outperforms strong baselines in terms of semantic alignment, image quality, and background fidelity, demonstrating the effectiveness and scalability of latent-space optimization for general-purpose image editing.
DocEdit-v2: Document Structure Editing Via Multimodal LLM Grounding
Document structure editing involves manipulating localized textual, visual, and layout components in document images based on the user's requests. Past works have shown that multimodal grounding of user requests in the document image and identifying the accurate structural components and their associated attributes remain key challenges for this task. To address these, we introduce the DocEdit-v2, a novel framework that performs end-to-end document editing by leveraging Large Multimodal Models (LMMs). It consists of three novel components: (1) Doc2Command, which simultaneously localizes edit regions of interest (RoI) and disambiguates user edit requests into edit commands; (2) LLM-based Command Reformulation prompting to tailor edit commands originally intended for specialized software into edit instructions suitable for generalist LMMs. (3) Moreover, DocEdit-v2 processes these outputs via Large Multimodal Models like GPT-4V and Gemini, to parse the document layout, execute edits on grounded Region of Interest (RoI), and generate the edited document image. Extensive experiments on the DocEdit dataset show that DocEdit-v2 significantly outperforms strong baselines on edit command generation (2-33%), RoI bounding box detection (12-31%), and overall document editing (1-12\%) tasks.
UltraEdit: Instruction-based Fine-Grained Image Editing at Scale
This paper presents UltraEdit, a large-scale (approximately 4 million editing samples), automatically generated dataset for instruction-based image editing. Our key idea is to address the drawbacks in existing image editing datasets like InstructPix2Pix and MagicBrush, and provide a systematic approach to producing massive and high-quality image editing samples. UltraEdit offers several distinct advantages: 1) It features a broader range of editing instructions by leveraging the creativity of large language models (LLMs) alongside in-context editing examples from human raters; 2) Its data sources are based on real images, including photographs and artworks, which provide greater diversity and reduced bias compared to datasets solely generated by text-to-image models; 3) It also supports region-based editing, enhanced by high-quality, automatically produced region annotations. Our experiments show that canonical diffusion-based editing baselines trained on UltraEdit set new records on MagicBrush and Emu-Edit benchmarks. Our analysis further confirms the crucial role of real image anchors and region-based editing data. The dataset, code, and models can be found in https://ultra-editing.github.io.
Edit Transfer: Learning Image Editing via Vision In-Context Relations
We introduce a new setting, Edit Transfer, where a model learns a transformation from just a single source-target example and applies it to a new query image. While text-based methods excel at semantic manipulations through textual prompts, they often struggle with precise geometric details (e.g., poses and viewpoint changes). Reference-based editing, on the other hand, typically focuses on style or appearance and fails at non-rigid transformations. By explicitly learning the editing transformation from a source-target pair, Edit Transfer mitigates the limitations of both text-only and appearance-centric references. Drawing inspiration from in-context learning in large language models, we propose a visual relation in-context learning paradigm, building upon a DiT-based text-to-image model. We arrange the edited example and the query image into a unified four-panel composite, then apply lightweight LoRA fine-tuning to capture complex spatial transformations from minimal examples. Despite using only 42 training samples, Edit Transfer substantially outperforms state-of-the-art TIE and RIE methods on diverse non-rigid scenarios, demonstrating the effectiveness of few-shot visual relation learning.
The Butterfly Effect of Model Editing: Few Edits Can Trigger Large Language Models Collapse
Although model editing has shown promise in revising knowledge in Large Language Models (LLMs), its impact on the inherent capabilities of LLMs is often overlooked. In this work, we reveal a critical phenomenon: even a single edit can trigger model collapse, manifesting as significant performance degradation in various benchmark tasks. However, benchmarking LLMs after each edit, while necessary to prevent such collapses, is impractically time-consuming and resource-intensive. To mitigate this, we propose using perplexity as a surrogate metric, validated by extensive experiments demonstrating changes in an edited model's perplexity are strongly correlated with its downstream task performances. We further conduct an in-depth study on sequential editing, a practical setting for real-world scenarios, across various editing methods and LLMs, focusing on hard cases from our previous single edit studies. The results indicate that nearly all examined editing methods result in model collapse after only few edits. To facilitate further research, we have utilized GPT-3.5 to develop a new dataset, HardEdit, based on those hard cases. This dataset aims to establish the foundation for pioneering research in reliable model editing and the mechanisms underlying editing-induced model collapse. We hope this work can draw the community's attention to the potential risks inherent in model editing practices.
SPICE: A Synergistic, Precise, Iterative, and Customizable Image Editing Workflow
Recent prompt-based image editing models have demonstrated impressive prompt-following capability at structural editing tasks. However, existing models still fail to perform local edits, follow detailed editing prompts, or maintain global image quality beyond a single editing step. To address these challenges, we introduce SPICE, a training-free workflow that accepts arbitrary resolutions and aspect ratios, accurately follows user requirements, and improves image quality consistently during more than 100 editing steps. By synergizing the strengths of a base diffusion model and a Canny edge ControlNet model, SPICE robustly handles free-form editing instructions from the user. SPICE outperforms state-of-the-art baselines on a challenging realistic image-editing dataset consisting of semantic editing (object addition, removal, replacement, and background change), stylistic editing (texture changes), and structural editing (action change) tasks. Not only does SPICE achieve the highest quantitative performance according to standard evaluation metrics, but it is also consistently preferred by users over existing image-editing methods. We release the workflow implementation for popular diffusion model Web UIs to support further research and artistic exploration.
Time Sensitive Knowledge Editing through Efficient Finetuning
Large Language Models (LLMs) have demonstrated impressive capability in different tasks and are bringing transformative changes to many domains. However, keeping the knowledge in LLMs up-to-date remains a challenge once pretraining is complete. It is thus essential to design effective methods to both update obsolete knowledge and induce new knowledge into LLMs. Existing locate-and-edit knowledge editing (KE) method suffers from two limitations. First, the post-edit LLMs by such methods generally have poor capability in answering complex queries that require multi-hop reasoning. Second, the long run-time of such locate-and-edit methods to perform knowledge edits make it infeasible for large scale KE in practice. In this paper, we explore Parameter-Efficient Fine-Tuning (PEFT) techniques as an alternative for KE. We curate a more comprehensive temporal KE dataset with both knowledge update and knowledge injection examples for KE performance benchmarking. We further probe the effect of fine-tuning on a range of layers in an LLM for the multi-hop QA task. We find that PEFT performs better than locate-and-edit techniques for time-sensitive knowledge edits.
RewriteLM: An Instruction-Tuned Large Language Model for Text Rewriting
Large Language Models (LLMs) have demonstrated impressive zero-shot capabilities in long-form text generation tasks expressed through natural language instructions. However, user expectations for long-form text rewriting is high, and unintended rewrites (''hallucinations'') produced by the model can negatively impact its overall performance. Existing evaluation benchmarks primarily focus on limited rewriting styles and sentence-level rewriting rather than long-form open-ended rewriting.We introduce OpenRewriteEval, a novel benchmark that covers a wide variety of rewriting types expressed through natural language instructions. It is specifically designed to facilitate the evaluation of open-ended rewriting of long-form texts. In addition, we propose a strong baseline model, RewriteLM, an instruction-tuned large language model for long-form text rewriting. We develop new strategies that facilitate the generation of diverse instructions and preference data with minimal human intervention. We conduct empirical experiments and demonstrate that our model outperforms the current state-of-the-art LLMs in text rewriting. Specifically, it excels in preserving the essential content and meaning of the source text, minimizing the generation of ''hallucinated'' content, while showcasing the ability to generate rewrites with diverse wording and structures.
BLESS: Benchmarking Large Language Models on Sentence Simplification
We present BLESS, a comprehensive performance benchmark of the most recent state-of-the-art large language models (LLMs) on the task of text simplification (TS). We examine how well off-the-shelf LLMs can solve this challenging task, assessing a total of 44 models, differing in size, architecture, pre-training methods, and accessibility, on three test sets from different domains (Wikipedia, news, and medical) under a few-shot setting. Our analysis considers a suite of automatic metrics as well as a large-scale quantitative investigation into the types of common edit operations performed by the different models. Furthermore, we perform a manual qualitative analysis on a subset of model outputs to better gauge the quality of the generated simplifications. Our evaluation indicates that the best LLMs, despite not being trained on TS, perform comparably with state-of-the-art TS baselines. Additionally, we find that certain LLMs demonstrate a greater range and diversity of edit operations. Our performance benchmark will be available as a resource for the development of future TS methods and evaluation metrics.
AnyEdit: Edit Any Knowledge Encoded in Language Models
Large language models (LLMs) often produce incorrect or outdated information, necessitating efficient and precise knowledge updates. Current model editing methods, however, struggle with long-form knowledge in diverse formats, such as poetry, code snippets, and mathematical derivations. These limitations arise from their reliance on editing a single token's hidden state, a limitation we term "efficacy barrier". To solve this, we propose AnyEdit, a new autoregressive editing paradigm. It decomposes long-form knowledge into sequential chunks and iteratively edits the key token in each chunk, ensuring consistent and accurate outputs. Theoretically, we ground AnyEdit in the Chain Rule of Mutual Information, showing its ability to update any knowledge within LLMs. Empirically, it outperforms strong baselines by 21.5% on benchmarks including UnKEBench, AKEW, and our new EditEverything dataset for long-form diverse-formatted knowledge. Additionally, AnyEdit serves as a plug-and-play framework, enabling current editing methods to update knowledge with arbitrary length and format, significantly advancing the scope and practicality of LLM knowledge editing.
NoHumansRequired: Autonomous High-Quality Image Editing Triplet Mining
Recent advances in generative modeling enable image editing assistants that follow natural language instructions without additional user input. Their supervised training requires millions of triplets: original image, instruction, edited image. Yet mining pixel-accurate examples is hard. Each edit must affect only prompt-specified regions, preserve stylistic coherence, respect physical plausibility, and retain visual appeal. The lack of robust automated edit-quality metrics hinders reliable automation at scale. We present an automated, modular pipeline that mines high-fidelity triplets across domains, resolutions, instruction complexities, and styles. Built on public generative models and running without human intervention, our system uses a task-tuned Gemini validator to score instruction adherence and aesthetics directly, removing any need for segmentation or grounding models. Inversion and compositional bootstrapping enlarge the mined set by approximately 2.2x, enabling large-scale high-fidelity training data. By automating the most repetitive annotation steps, the approach allows a new scale of training without human labeling effort. To democratize research in this resource-intensive area, we release NHR-Edit: an open dataset of 358k high-quality triplets. In the largest cross-dataset evaluation, it surpasses all public alternatives. We also release Bagel-NHR-Edit, an open-source fine-tuned Bagel model, which achieves state-of-the-art metrics in our experiments.
Coeditor: Leveraging Contextual Changes for Multi-round Code Auto-editing
Developers often dedicate significant time to maintaining and refactoring existing code. However, most prior work on generative models for code focuses solely on creating new code, overlooking the distinctive needs of editing existing code. In this work, we explore a multi-round code auto-editing setting, aiming to predict edits to a code region based on recent changes within the same codebase. Our model, Coeditor, is a fine-tuned language model specifically designed for code editing tasks. We represent code changes using a line diff format and employ static analysis to form large customized model contexts, ensuring the availability of appropriate information for prediction. We collect a code editing dataset from the commit histories of 1650 open-source Python projects for training and evaluation. In a simplified single-round, single-edit task, Coeditor significantly outperforms GPT-3.5 and SOTA open-source code completion models (bringing exact-match accuracy from 34.7 up to 60.4), demonstrating the benefits of incorporating editing history for code completion. In a multi-round, multi-edit setting, we observe substantial gains by iteratively conditioning on additional user edits. We have open-sourced our code, data, and model weights to encourage future research and have released a VSCode extension powered by our model for interactive IDE usage.
Aligning LLM Agents by Learning Latent Preference from User Edits
We study interactive learning of language agents based on user edits made to the agent's output. In a typical setting such as writing assistants, the user interacts with a language agent to generate a response given a context, and may optionally edit the agent response to personalize it based on their latent preference, in addition to improving the correctness. The edit feedback is naturally generated, making it a suitable candidate for improving the agent's alignment with the user's preference, and for reducing the cost of user edits over time. We propose a learning framework, PRELUDE that infers a description of the user's latent preference based on historic edit data and using it to define a prompt policy that drives future response generation. This avoids fine-tuning the agent, which is costly, challenging to scale with the number of users, and may even degrade its performance on other tasks. Furthermore, learning descriptive preference improves interpretability, allowing the user to view and modify the learned preference. However, user preference can be complex and vary based on context, making it challenging to learn. To address this, we propose a simple yet effective algorithm named CIPHER that leverages a large language model (LLM) to infer the user preference for a given context based on user edits. In the future, CIPHER retrieves inferred preferences from the k-closest contexts in the history, and forms an aggregate preference for response generation. We introduce two interactive environments -- summarization and email writing, for evaluation using a GPT-4 simulated user. We compare with algorithms that directly retrieve user edits but do not learn descriptive preference, and algorithms that learn context-agnostic preference. On both tasks, CIPHER achieves the lowest edit distance cost and learns preferences that show significant similarity to the ground truth preferences
RefEdit: A Benchmark and Method for Improving Instruction-based Image Editing Model on Referring Expressions
Despite recent advances in inversion and instruction-based image editing, existing approaches primarily excel at editing single, prominent objects but significantly struggle when applied to complex scenes containing multiple entities. To quantify this gap, we first introduce RefEdit-Bench, a rigorous real-world benchmark rooted in RefCOCO, where even baselines trained on millions of samples perform poorly. To overcome this limitation, we introduce RefEdit -- an instruction-based editing model trained on our scalable synthetic data generation pipeline. Our RefEdit, trained on only 20,000 editing triplets, outperforms the Flux/SD3 model-based baselines trained on millions of data. Extensive evaluations across various benchmarks demonstrate that our model not only excels in referring expression tasks but also enhances performance on traditional benchmarks, achieving state-of-the-art results comparable to closed-source methods. We release data \& checkpoint for reproducibility.
FastEdit: Fast Text-Guided Single-Image Editing via Semantic-Aware Diffusion Fine-Tuning
Conventional Text-guided single-image editing approaches require a two-step process, including fine-tuning the target text embedding for over 1K iterations and the generative model for another 1.5K iterations. Although it ensures that the resulting image closely aligns with both the input image and the target text, this process often requires 7 minutes per image, posing a challenge for practical application due to its time-intensive nature. To address this bottleneck, we introduce FastEdit, a fast text-guided single-image editing method with semantic-aware diffusion fine-tuning, dramatically accelerating the editing process to only 17 seconds. FastEdit streamlines the generative model's fine-tuning phase, reducing it from 1.5K to a mere 50 iterations. For diffusion fine-tuning, we adopt certain time step values based on the semantic discrepancy between the input image and target text. Furthermore, FastEdit circumvents the initial fine-tuning step by utilizing an image-to-image model that conditions on the feature space, rather than the text embedding space. It can effectively align the target text prompt and input image within the same feature space and save substantial processing time. Additionally, we apply the parameter-efficient fine-tuning technique LoRA to U-net. With LoRA, FastEdit minimizes the model's trainable parameters to only 0.37\% of the original size. At the same time, we can achieve comparable editing outcomes with significantly reduced computational overhead. We conduct extensive experiments to validate the editing performance of our approach and show promising editing capabilities, including content addition, style transfer, background replacement, and posture manipulation, etc.
Variational Inference for Learning Representations of Natural Language Edits
Document editing has become a pervasive component of the production of information, with version control systems enabling edits to be efficiently stored and applied. In light of this, the task of learning distributed representations of edits has been recently proposed. With this in mind, we propose a novel approach that employs variational inference to learn a continuous latent space of vector representations to capture the underlying semantic information with regard to the document editing process. We achieve this by introducing a latent variable to explicitly model the aforementioned features. This latent variable is then combined with a document representation to guide the generation of an edited version of this document. Additionally, to facilitate standardized automatic evaluation of edit representations, which has heavily relied on direct human input thus far, we also propose a suite of downstream tasks, PEER, specifically designed to measure the quality of edit representations in the context of natural language processing.
arXivEdits: Understanding the Human Revision Process in Scientific Writing
Scientific publications are the primary means to communicate research discoveries, where the writing quality is of crucial importance. However, prior work studying the human editing process in this domain mainly focused on the abstract or introduction sections, resulting in an incomplete picture. In this work, we provide a complete computational framework for studying text revision in scientific writing. We first introduce arXivEdits, a new annotated corpus of 751 full papers from arXiv with gold sentence alignment across their multiple versions of revision, as well as fine-grained span-level edits and their underlying intentions for 1,000 sentence pairs. It supports our data-driven analysis to unveil the common strategies practiced by researchers for revising their papers. To scale up the analysis, we also develop automatic methods to extract revision at document-, sentence-, and word-levels. A neural CRF sentence alignment model trained on our corpus achieves 93.8 F1, enabling the reliable matching of sentences between different versions. We formulate the edit extraction task as a span alignment problem, and our proposed method extracts more fine-grained and explainable edits, compared to the commonly used diff algorithm. An intention classifier trained on our dataset achieves 78.9 F1 on the fine-grained intent classification task. Our data and system are released at tiny.one/arxivedits.
InstructEdit: Instruction-based Knowledge Editing for Large Language Models
Knowledge editing for large language models can offer an efficient solution to alter a model's behavior without negatively impacting the overall performance. However, the current approach encounters issues with limited generalizability across tasks, necessitating one distinct editor for each task, which significantly hinders the broader applications. To address this, we take the first step to analyze the multi-task generalization issue in knowledge editing. Specifically, we develop an instruction-based editing technique, termed InstructEdit, which facilitates the editor's adaptation to various task performances simultaneously using simple instructions. With only one unified editor for each LLM, we empirically demonstrate that InstructEdit can improve the editor's control, leading to an average 14.86% increase in Reliability in multi-task editing setting. Furthermore, experiments involving holdout unseen task illustrate that InstructEdit consistently surpass previous strong baselines. To further investigate the underlying mechanisms of instruction-based knowledge editing, we analyze the principal components of the editing gradient directions, which unveils that instructions can help control optimization direction with stronger OOD generalization. Code and datasets will be available in https://github.com/zjunlp/EasyEdit.
EasyEdit2: An Easy-to-use Steering Framework for Editing Large Language Models
In this paper, we introduce EasyEdit2, a framework designed to enable plug-and-play adjustability for controlling Large Language Model (LLM) behaviors. EasyEdit2 supports a wide range of test-time interventions, including safety, sentiment, personality, reasoning patterns, factuality, and language features. Unlike its predecessor, EasyEdit2 features a new architecture specifically designed for seamless model steering. It comprises key modules such as the steering vector generator and the steering vector applier, which enable automatic generation and application of steering vectors to influence the model's behavior without modifying its parameters. One of the main advantages of EasyEdit2 is its ease of use-users do not need extensive technical knowledge. With just a single example, they can effectively guide and adjust the model's responses, making precise control both accessible and efficient. Empirically, we report model steering performance across different LLMs, demonstrating the effectiveness of these techniques. We have released the source code on GitHub at https://github.com/zjunlp/EasyEdit along with a demonstration notebook. In addition, we provide a demo video at https://zjunlp.github.io/project/EasyEdit2/video for a quick introduction.
Learning to Edit: Aligning LLMs with Knowledge Editing
Knowledge editing techniques, aiming to efficiently modify a minor proportion of knowledge in large language models (LLMs) without negatively impacting performance across other inputs, have garnered widespread attention. However, existing methods predominantly rely on memorizing the updated knowledge, impeding LLMs from effectively combining the new knowledge with their inherent knowledge when answering questions. To this end, we propose a Learning to Edit (LTE) framework, focusing on teaching LLMs to apply updated knowledge into input questions, inspired by the philosophy of "Teach a man to fish." LTE features a two-phase process: (i) the Alignment Phase, which fine-tunes LLMs on a meticulously curated parallel dataset to make reliable, in-scope edits while preserving out-of-scope information and linguistic proficiency; and (ii) the Inference Phase, which employs a retrieval-based mechanism for real-time and mass knowledge editing. By comparing our approach with seven advanced baselines across four popular knowledge editing benchmarks and two LLM architectures, we demonstrate LTE's superiority in knowledge editing performance, robustness in both batch and sequential editing, minimal interference on general tasks, and rapid editing speeds. The data and code are available at https://github.com/YJiangcm/LTE.
Dancing Between Success and Failure: Edit-level Simplification Evaluation using SALSA
Large language models (e.g., GPT-3.5) are uniquely capable of producing highly rated text simplification, yet current human evaluation methods fail to provide a clear understanding of systems' specific strengths and weaknesses. To address this limitation, we introduce SALSA, an edit-based human annotation framework that enables holistic and fine-grained text simplification evaluation. We develop twenty one linguistically grounded edit types, covering the full spectrum of success and failure across dimensions of conceptual, syntactic and lexical simplicity. Using SALSA, we collect 12K edit annotations on 700 simplifications, revealing discrepancies in the distribution of transformation approaches performed by fine-tuned models, few-shot LLMs and humans, and finding GPT-3.5 performs more quality edits than humans, but still exhibits frequent errors. Using our fine-grained annotations, we develop LENS-SALSA, a reference-free automatic simplification metric, trained to predict sentence- and word-level quality simultaneously. Additionally, we introduce word-level quality estimation for simplification and report promising baseline results. Our training material, annotation toolkit, and data are released at http://salsa-eval.com.
EditWorld: Simulating World Dynamics for Instruction-Following Image Editing
Diffusion models have significantly improved the performance of image editing. Existing methods realize various approaches to achieve high-quality image editing, including but not limited to text control, dragging operation, and mask-and-inpainting. Among these, instruction-based editing stands out for its convenience and effectiveness in following human instructions across diverse scenarios. However, it still focuses on simple editing operations like adding, replacing, or deleting, and falls short of understanding aspects of world dynamics that convey the realistic dynamic nature in the physical world. Therefore, this work, EditWorld, introduces a new editing task, namely world-instructed image editing, which defines and categorizes the instructions grounded by various world scenarios. We curate a new image editing dataset with world instructions using a set of large pretrained models (e.g., GPT-3.5, Video-LLava and SDXL). To enable sufficient simulation of world dynamics for image editing, our EditWorld trains model in the curated dataset, and improves instruction-following ability with designed post-edit strategy. Extensive experiments demonstrate our method significantly outperforms existing editing methods in this new task. Our dataset and code will be available at https://github.com/YangLing0818/EditWorld
Context-Robust Knowledge Editing for Language Models
Knowledge editing (KE) methods offer an efficient way to modify knowledge in large language models. Current KE evaluations typically assess editing success by considering only the edited knowledge without any preceding contexts. In real-world applications, however, preceding contexts often trigger the retrieval of the original knowledge and undermine the intended edit. To address this issue, we develop CHED -- a benchmark designed to evaluate the context robustness of KE methods. Evaluations on CHED show that they often fail when preceding contexts are present. To mitigate this shortcoming, we introduce CoRE, a KE method designed to strengthen context robustness by minimizing context-sensitive variance in hidden states of the model for edited knowledge. This method not only improves the editing success rate in situations where a preceding context is present but also preserves the overall capabilities of the model. We provide an in-depth analysis of the differing impacts of preceding contexts when introduced as user utterances versus assistant responses, and we dissect attention-score patterns to assess how specific tokens influence editing success.
PaperDebugger: A Plugin-Based Multi-Agent System for In-Editor Academic Writing, Review, and Editing
Large language models are increasingly embedded into academic writing workflows, yet existing assistants remain external to the editor, preventing deep interaction with document state, structure, and revision history. This separation makes it impossible to support agentic, context-aware operations directly within LaTeX editors such as Overleaf. We present PaperDebugger, an in-editor, multi-agent, and plugin-based academic writing assistant that brings LLM-driven reasoning directly into the writing environment. Enabling such in-editor interaction is technically non-trivial: it requires reliable bidirectional synchronization with the editor, fine-grained version control and patching, secure state management, multi-agent scheduling, and extensible communication with external tools. PaperDebugger addresses these challenges through a Chrome-approved extension, a Kubernetes-native orchestration layer, and a Model Context Protocol (MCP) toolchain that integrates literature search, reference lookup, document scoring, and revision pipelines. Our demo showcases a fully integrated workflow, including localized edits, structured reviews, parallel agent execution, and diff-based updates, encapsulated within a minimal-intrusion user interface (UI). Early aggregated analytics demonstrate active user engagement and validate the practicality of an editor-native, agentic writing assistant. More details about this demo and video could be found at https://github.com/PaperDebugger/PaperDebugger.
Editing Conceptual Knowledge for Large Language Models
Recently, there has been a growing interest in knowledge editing for Large Language Models (LLMs). Current approaches and evaluations merely explore the instance-level editing, while whether LLMs possess the capability to modify concepts remains unclear. This paper pioneers the investigation of editing conceptual knowledge for LLMs, by constructing a novel benchmark dataset ConceptEdit and establishing a suite of new metrics for evaluation. The experimental results reveal that, although existing editing methods can efficiently modify concept-level definition to some extent, they also have the potential to distort the related instantial knowledge in LLMs, leading to poor performance. We anticipate this can inspire further progress in better understanding LLMs. Our project homepage is available at https://zjunlp.github.io/project/ConceptEdit.
ContextDrag: Precise Drag-Based Image Editing via Context-Preserving Token Injection and Position-Consistent Attention
Drag-based image editing aims to modify visual content followed by user-specified drag operations. Despite existing methods having made notable progress, they still fail to fully exploit the contextual information in the reference image, including fine-grained texture details, leading to edits with limited coherence and fidelity. To address this challenge, we introduce ContextDrag, a new paradigm for drag-based editing that leverages the strong contextual modeling capability of editing models, such as FLUX-Kontext. By incorporating VAE-encoded features from the reference image, ContextDrag can leverage rich contextual cues and preserve fine-grained details, without the need for finetuning or inversion. Specifically, ContextDrag introduced a novel Context-preserving Token Injection (CTI) that injects noise-free reference features into their correct destination locations via a Latent-space Reverse Mapping (LRM) algorithm. This strategy enables precise drag control while preserving consistency in both semantics and texture details. Second, ContextDrag adopts a novel Position-Consistent Attention (PCA), which positional re-encodes the reference tokens and applies overlap-aware masking to eliminate interference from irrelevant reference features. Extensive experiments on DragBench-SR and DragBench-DR demonstrate that our approach surpasses all existing SOTA methods. Code will be publicly available.
Read, Revise, Repeat: A System Demonstration for Human-in-the-loop Iterative Text Revision
Revision is an essential part of the human writing process. It tends to be strategic, adaptive, and, more importantly, iterative in nature. Despite the success of large language models on text revision tasks, they are limited to non-iterative, one-shot revisions. Examining and evaluating the capability of large language models for making continuous revisions and collaborating with human writers is a critical step towards building effective writing assistants. In this work, we present a human-in-the-loop iterative text revision system, Read, Revise, Repeat (R3), which aims at achieving high quality text revisions with minimal human efforts by reading model-generated revisions and user feedbacks, revising documents, and repeating human-machine interactions. In R3, a text revision model provides text editing suggestions for human writers, who can accept or reject the suggested edits. The accepted edits are then incorporated into the model for the next iteration of document revision. Writers can therefore revise documents iteratively by interacting with the system and simply accepting/rejecting its suggested edits until the text revision model stops making further revisions or reaches a predefined maximum number of revisions. Empirical experiments show that R3 can generate revisions with comparable acceptance rate to human writers at early revision depths, and the human-machine interaction can get higher quality revisions with fewer iterations and edits. The collected human-model interaction dataset and system code are available at https://github.com/vipulraheja/IteraTeR. Our system demonstration is available at https://youtu.be/lK08tIpEoaE.
ContextFlow: Training-Free Video Object Editing via Adaptive Context Enrichment
Training-free video object editing aims to achieve precise object-level manipulation, including object insertion, swapping, and deletion. However, it faces significant challenges in maintaining fidelity and temporal consistency. Existing methods, often designed for U-Net architectures, suffer from two primary limitations: inaccurate inversion due to first-order solvers, and contextual conflicts caused by crude "hard" feature replacement. These issues are more challenging in Diffusion Transformers (DiTs), where the unsuitability of prior layer-selection heuristics makes effective guidance challenging. To address these limitations, we introduce ContextFlow, a novel training-free framework for DiT-based video object editing. In detail, we first employ a high-order Rectified Flow solver to establish a robust editing foundation. The core of our framework is Adaptive Context Enrichment (for specifying what to edit), a mechanism that addresses contextual conflicts. Instead of replacing features, it enriches the self-attention context by concatenating Key-Value pairs from parallel reconstruction and editing paths, empowering the model to dynamically fuse information. Additionally, to determine where to apply this enrichment (for specifying where to edit), we propose a systematic, data-driven analysis to identify task-specific vital layers. Based on a novel Guidance Responsiveness Metric, our method pinpoints the most influential DiT blocks for different tasks (e.g., insertion, swapping), enabling targeted and highly effective guidance. Extensive experiments show that ContextFlow significantly outperforms existing training-free methods and even surpasses several state-of-the-art training-based approaches, delivering temporally coherent, high-fidelity results.
Aging with GRACE: Lifelong Model Editing with Discrete Key-Value Adaptors
Large pre-trained models decay over long-term deployment as input distributions shift, user requirements change, or crucial knowledge gaps are discovered. Recently, model editors have been proposed to modify a model's behavior by adjusting its weights during deployment. However, when editing the same model multiple times, these approaches quickly decay a model's performance on upstream data and forget how to fix previous errors. We propose and study a novel Lifelong Model Editing setting, where streaming errors are identified for a deployed model and we update the model to correct its predictions without influencing unrelated inputs without access to training edits, exogenous datasets, or any upstream data for the edited model. To approach this problem, we introduce General Retrieval Adaptors for Continual Editing, or GRACE, which learns to cache a chosen layer's activations in an adaptive codebook as edits stream in, leaving original model weights frozen. GRACE can thus edit models thousands of times in a row using only streaming errors, without influencing unrelated inputs. Experimentally, we show that GRACE improves over recent alternatives and generalizes to unseen inputs. Our code is available at https://www.github.com/thartvigsen/grace.
EvalLM: Interactive Evaluation of Large Language Model Prompts on User-Defined Criteria
By simply composing prompts, developers can prototype novel generative applications with Large Language Models (LLMs). To refine prototypes into products, however, developers must iteratively revise prompts by evaluating outputs to diagnose weaknesses. Formative interviews (N=8) revealed that developers invest significant effort in manually evaluating outputs as they assess context-specific and subjective criteria. We present EvalLM, an interactive system for iteratively refining prompts by evaluating multiple outputs on user-defined criteria. By describing criteria in natural language, users can employ the system's LLM-based evaluator to get an overview of where prompts excel or fail, and improve these based on the evaluator's feedback. A comparative study (N=12) showed that EvalLM, when compared to manual evaluation, helped participants compose more diverse criteria, examine twice as many outputs, and reach satisfactory prompts with 59% fewer revisions. Beyond prompts, our work can be extended to augment model evaluation and alignment in specific application contexts.
EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing
Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and gaming. However, recent approaches to language-guided 3D scene editing either require manual interventions or focus only on appearance modifications without supporting comprehensive scene layout changes. In response, we propose Edit-Room, a unified framework capable of executing a variety of layout edits through natural language commands, without requiring manual intervention. Specifically, EditRoom leverages Large Language Models (LLMs) for command planning and generates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To address the lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introduced EditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperforms other baselines across all metrics, indicating higher accuracy and coherence in language-guided scene layout editing.
LegalRikai: Open Benchmark -- Benchmark for Complex Japanese Corporate Legal Tasks
This paper introduces LegalRikai: Open Benchmark, a new benchmark comprising four complex tasks that emulate Japanese corporate legal practices. The benchmark was created by legal professionals under the supervision of an attorney. This benchmark has 100 samples that require long-form, structured outputs, and we evaluated them against multiple practical criteria. We conducted both human and automated evaluations using leading LLMs, including GPT-5, Gemini 2.5 Pro, and Claude Opus 4.1. Our human evaluation revealed that abstract instructions prompted unnecessary modifications, highlighting model weaknesses in document-level editing that were missed by conventional short-text tasks. Furthermore, our analysis reveals that automated evaluation aligns well with human judgment on criteria with clear linguistic grounding, and assessing structural consistency remains a challenge. The result demonstrates the utility of automated evaluation as a screening tool when expert availability is limited. We propose a dataset evaluation framework to promote more practice-oriented research in the legal domain.
K-Edit: Language Model Editing with Contextual Knowledge Awareness
As the world changes, we need to be able to update our models and correct false information without costly retraining. Knowledge-based model editing enables precise modifications to the weights of large language models in order to modify the information encoded within. Recent approaches have seen success in enabling recall of edited information for thousands of edits at once. However, these approaches fail to produce edits that account for associated contextual information. We present K-Edit, an effective approach to generating contextually consistent knowledge edits. By using knowledge graphs, which maintain contextual consistency when an edge is edited, we are able to generate additional contextual edits that ensure consistency of related information in the language model. Our experiments demonstrate significant improvements in multi-hop question answering while maintaining the general effectiveness and scalability of model edits.
Misspelling Correction with Pre-trained Contextual Language Model
Spelling irregularities, known now as spelling mistakes, have been found for several centuries. As humans, we are able to understand most of the misspelled words based on their location in the sentence, perceived pronunciation, and context. Unlike humans, computer systems do not possess the convenient auto complete functionality of which human brains are capable. While many programs provide spelling correction functionality, many systems do not take context into account. Moreover, Artificial Intelligence systems function in the way they are trained on. With many current Natural Language Processing (NLP) systems trained on grammatically correct text data, many are vulnerable against adversarial examples, yet correctly spelled text processing is crucial for learning. In this paper, we investigate how spelling errors can be corrected in context, with a pre-trained language model BERT. We present two experiments, based on BERT and the edit distance algorithm, for ranking and selecting candidate corrections. The results of our experiments demonstrated that when combined properly, contextual word embeddings of BERT and edit distance are capable of effectively correcting spelling errors.
ScEdit: Script-based Assessment of Knowledge Editing
Knowledge Editing (KE) has gained increasing attention, yet current KE tasks remain relatively simple. Under current evaluation frameworks, many editing methods achieve exceptionally high scores, sometimes nearing perfection. However, few studies integrate KE into real-world application scenarios (e.g., recent interest in LLM-as-agent). To support our analysis, we introduce a novel script-based benchmark -- ScEdit (Script-based Knowledge Editing Benchmark) -- which encompasses both counterfactual and temporal edits. We integrate token-level and text-level evaluation methods, comprehensively analyzing existing KE techniques. The benchmark extends traditional fact-based ("What"-type question) evaluation to action-based ("How"-type question) evaluation. We observe that all KE methods exhibit a drop in performance on established metrics and face challenges on text-level metrics, indicating a challenging task. Our benchmark is available at https://github.com/asdfo123/ScEdit.
UniEdit: A Unified Knowledge Editing Benchmark for Large Language Models
Model editing aims to enhance the accuracy and reliability of large language models (LLMs) by efficiently adjusting their internal parameters. Currently, most LLM editing datasets are confined to narrow knowledge domains and cover a limited range of editing evaluation. They often overlook the broad scope of editing demands and the diversity of ripple effects resulting from edits. In this context, we introduce UniEdit, a unified benchmark for LLM editing grounded in open-domain knowledge. First, we construct editing samples by selecting entities from 25 common domains across five major categories, utilizing the extensive triple knowledge available in open-domain knowledge graphs to ensure comprehensive coverage of the knowledge domains. To address the issues of generality and locality in editing, we design an Neighborhood Multi-hop Chain Sampling (NMCS) algorithm to sample subgraphs based on a given knowledge piece to entail comprehensive ripple effects to evaluate. Finally, we employ proprietary LLMs to convert the sampled knowledge subgraphs into natural language text, guaranteeing grammatical accuracy and syntactical diversity. Extensive statistical analysis confirms the scale, comprehensiveness, and diversity of our UniEdit benchmark. We conduct comprehensive experiments across multiple LLMs and editors, analyzing their performance to highlight strengths and weaknesses in editing across open knowledge domains and various evaluation criteria, thereby offering valuable insights for future research endeavors.
RelationAdapter: Learning and Transferring Visual Relation with Diffusion Transformers
Inspired by the in-context learning mechanism of large language models (LLMs), a new paradigm of generalizable visual prompt-based image editing is emerging. Existing single-reference methods typically focus on style or appearance adjustments and struggle with non-rigid transformations. To address these limitations, we propose leveraging source-target image pairs to extract and transfer content-aware editing intent to novel query images. To this end, we introduce RelationAdapter, a lightweight module that enables Diffusion Transformer (DiT) based models to effectively capture and apply visual transformations from minimal examples. We also introduce Relation252K, a comprehensive dataset comprising 218 diverse editing tasks, to evaluate model generalization and adaptability in visual prompt-driven scenarios. Experiments on Relation252K show that RelationAdapter significantly improves the model's ability to understand and transfer editing intent, leading to notable gains in generation quality and overall editing performance.
Training Language Models on Synthetic Edit Sequences Improves Code Synthesis
Software engineers mainly write code by editing existing programs. In contrast, large language models (LLMs) autoregressively synthesize programs in a single pass. One explanation for this is the scarcity of open-sourced edit data. While high-quality instruction data for code synthesis is already scarce, high-quality edit data is even scarcer. To fill this gap, we develop a synthetic data generation algorithm called LintSeq. This algorithm refactors existing code into a sequence of code edits by using a linter to procedurally sample across the error-free insertions that can be used to sequentially write programs. It outputs edit sequences as text strings consisting of consecutive program diffs. To test LintSeq, we use it to refactor a dataset of instruction + program pairs into instruction + program-diff-sequence tuples. Then, we instruction finetune a series of smaller LLMs ranging from 2.6B to 14B parameters on both the re-factored and original versions of this dataset, comparing zero-shot performance on code synthesis benchmarks. We show that during repeated sampling, edit sequence finetuned models produce more diverse programs than baselines. This results in better inference-time scaling for benchmark coverage as a function of samples, i.e. the fraction of problems "pass@k" solved by any attempt given "k" tries. For example, on HumanEval pass@50, small LLMs finetuned on synthetic edit sequences are competitive with GPT-4 and outperform models finetuned on the baseline dataset by +20% (+/-3%) in absolute score. Finally, we also pretrain our own tiny LMs for code understanding. We show that finetuning tiny models on synthetic code edits results in state-of-the-art code synthesis for the on-device model class. Our 150M parameter edit sequence LM matches or outperforms code models with twice as many parameters, both with and without repeated sampling, including Codex and AlphaCode.
Is Bigger Edit Batch Size Always Better? -- An Empirical Study on Model Editing with Llama-3
This study presents a targeted model editing analysis focused on the latest large language model, Llama-3. We explore the efficacy of popular model editing techniques - ROME, MEMIT, and EMMET, which are designed for precise layer interventions. We identify the most effective layers for targeted edits through an evaluation that encompasses up to 4096 edits across three distinct strategies: sequential editing, batch editing, and a hybrid approach we call as sequential-batch editing. Our findings indicate that increasing edit batch-sizes may degrade model performance more significantly than using smaller edit batches sequentially for equal number of edits. With this, we argue that sequential model editing is an important component for scaling model editing methods and future research should focus on methods that combine both batched and sequential editing. This observation suggests a potential limitation in current model editing methods which push towards bigger edit batch sizes, and we hope it paves way for future investigations into optimizing batch sizes and model editing performance.
