| extends Node | |
| class_name State | |
| var _parent : State = null | |
| var _state_machine : StateMachine = _get_state_machine(self) | |
| func unhandled_input(event): | |
| return | |
| func process(delta): | |
| return | |
| func physics_process(delta): | |
| return | |
| func enter(msg: ={}): | |
| return | |
| func exit(): | |
| pass | |
| func _get_state_machine(node:Node): | |
| if not node is StateMachine: | |
| return _get_state_machine(node.get_parent()) | |
| return node | |